Searched refs:ChangeRamp (Results 1 - 4 of 4) sorted by path

/haiku/src/kits/game/
H A DFileGameSound.cpp46 if (ChangeRamp(ramp)) {
H A DGSUtility.cpp44 ChangeRamp(_gs_ramp* ramp) function
H A DGSUtility.h51 bool ChangeRamp(_gs_ramp* ramp);
H A DGameSoundBuffer.cpp322 if (ChangeRamp(fGainRamp)) {
330 if (ChangeRamp(fPanRamp)) {

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