History log of /haiku/src/kits/game/GSUtility.h
Revision Date Author Comments
# 2ca13760 20-Aug-2021 Coldfirex <sakison@gmail.com>

Mass updating of OpenBeOS text to Haiku

No functional code altered.

https://dev.haiku-os.org/ticket/17197

Change-Id: I75cc74f6be0ad968fd77c31fbe5b0f650a6fe9e0
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4364
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>


# 2e68fbd2 11-Dec-2020 Máximo Castañeda <antiswen@yahoo.es>

Fix wrap for AUDIO_INT

Floats don't have enough precision for all 32 bit integers. In
particular, near INT32_MAX their value is INT32_MAX + 1, which, when
converted back to int becomes INT32_MIN.

Change-Id: Ief3c1177b4f69baac13df5bac977882fea95ae01
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3511
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>


# 2066acfb 08-Feb-2012 Alexander von Gluck IV <kallisti5@unixzen.com>

game kit: Style and whitespace cleanup. No functional change.


# 92ed85c9 22-Sep-2008 Stefano Ceccherini <stefano.ceccherini@gmail.com>

use nothrow for allocation

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27707 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 14e3d1b5 23-May-2007 Jérôme Duval <korli@users.berlios.de>

don't try to stop a non inited BFileGameSound
now stops BFileGameSound at the end of the track if not looping
GameSoundDevice now checks the sound_id is valid
added a header include in GSUtility.h


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21221 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4703fb5d 06-Oct-2002 beveloper <beveloper@nowhere.fake>

These files have been contributed by Christopher ML Zumwalt May


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1401 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2066acfbc57260cadff12de083adab718248aec9 08-Feb-2012 Alexander von Gluck IV <kallisti5@unixzen.com>

game kit: Style and whitespace cleanup. No functional change.


# 92ed85c9ec1991f091725c7331827fcfb9c590d3 22-Sep-2008 Stefano Ceccherini <stefano.ceccherini@gmail.com>

use nothrow for allocation

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27707 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 14e3d1b5768e7110b3d5c0855833267409b71dbb 23-May-2007 Jérôme Duval <korli@users.berlios.de>

don't try to stop a non inited BFileGameSound
now stops BFileGameSound at the end of the track if not looping
GameSoundDevice now checks the sound_id is valid
added a header include in GSUtility.h


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21221 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4703fb5d8562169f672b3efe5203f1eb4d9ceb4a 06-Oct-2002 beveloper <beveloper@nowhere.fake>

These files have been contributed by Christopher ML Zumwalt May


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1401 a95241bf-73f2-0310-859d-f6bbb57e9c96