#
2ca13760 |
|
20-Aug-2021 |
Coldfirex <sakison@gmail.com> |
Mass updating of OpenBeOS text to Haiku No functional code altered. https://dev.haiku-os.org/ticket/17197 Change-Id: I75cc74f6be0ad968fd77c31fbe5b0f650a6fe9e0 Reviewed-on: https://review.haiku-os.org/c/haiku/+/4364 Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org> Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
|
#
2e68fbd2 |
|
11-Dec-2020 |
Máximo Castañeda <antiswen@yahoo.es> |
Fix wrap for AUDIO_INT Floats don't have enough precision for all 32 bit integers. In particular, near INT32_MAX their value is INT32_MAX + 1, which, when converted back to int becomes INT32_MIN. Change-Id: Ief3c1177b4f69baac13df5bac977882fea95ae01 Reviewed-on: https://review.haiku-os.org/c/haiku/+/3511 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
|
#
2066acfb |
|
08-Feb-2012 |
Alexander von Gluck IV <kallisti5@unixzen.com> |
game kit: Style and whitespace cleanup. No functional change.
|
#
92ed85c9 |
|
22-Sep-2008 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
use nothrow for allocation git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27707 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
14e3d1b5 |
|
23-May-2007 |
Jérôme Duval <korli@users.berlios.de> |
don't try to stop a non inited BFileGameSound now stops BFileGameSound at the end of the track if not looping GameSoundDevice now checks the sound_id is valid added a header include in GSUtility.h git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21221 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
4703fb5d |
|
06-Oct-2002 |
beveloper <beveloper@nowhere.fake> |
These files have been contributed by Christopher ML Zumwalt May git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1401 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
2066acfbc57260cadff12de083adab718248aec9 |
|
08-Feb-2012 |
Alexander von Gluck IV <kallisti5@unixzen.com> |
game kit: Style and whitespace cleanup. No functional change.
|
#
92ed85c9ec1991f091725c7331827fcfb9c590d3 |
|
22-Sep-2008 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
use nothrow for allocation git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27707 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
14e3d1b5768e7110b3d5c0855833267409b71dbb |
|
23-May-2007 |
Jérôme Duval <korli@users.berlios.de> |
don't try to stop a non inited BFileGameSound now stops BFileGameSound at the end of the track if not looping GameSoundDevice now checks the sound_id is valid added a header include in GSUtility.h git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21221 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
4703fb5d8562169f672b3efe5203f1eb4d9ceb4a |
|
06-Oct-2002 |
beveloper <beveloper@nowhere.fake> |
These files have been contributed by Christopher ML Zumwalt May git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1401 a95241bf-73f2-0310-859d-f6bbb57e9c96
|