H A D | GraphicsContext3DOpenGLCommon.cpp | 920 void GraphicsContext3D::uniform1f(GC3Dint location, GC3Dfloat v0) argument 923 ::glUniform1f(location, v0); 932 void GraphicsContext3D::uniform2f(GC3Dint location, GC3Dfloat v0, GC3Dfloat v1) argument 935 ::glUniform2f(location, v0, v1); 945 void GraphicsContext3D::uniform3f(GC3Dint location, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2) argument 948 ::glUniform3f(location, v0, v1, v2); 958 void GraphicsContext3D::uniform4f(GC3Dint location, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3) argument 961 ::glUniform4f(location, v0, v1, v2, v3); 971 void GraphicsContext3D::uniform1i(GC3Dint location, GC3Dint v0) argument 974 ::glUniform1i(location, v0); 983 uniform2i(GC3Dint location, GC3Dint v0, GC3Dint v1) argument 996 uniform3i(GC3Dint location, GC3Dint v0, GC3Dint v1, GC3Dint v2) argument 1009 uniform4i(GC3Dint location, GC3Dint v0, GC3Dint v1, GC3Dint v2, GC3Dint v3) argument 1057 vertexAttrib1f(GC3Duint index, GC3Dfloat v0) argument 1069 vertexAttrib2f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1) argument 1081 vertexAttrib3f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2) argument 1093 vertexAttrib4f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3) argument [all...] |