Lines Matching refs:v0
51 const FloatPoint& v0,
61 float cx = v0.x() - u0.x();
62 float cy = v0.y() - u0.y();
81 bool edgeAgainstTriangleEdges(const FloatPoint& v0,
87 FloatSize delta = v1 - v0;
88 // Test edge u0, u1 against v0, v1.
89 if (edgeEdgeTest(delta, v0, u0, u1))
91 // Test edge u1, u2 against v0, v1.
92 if (edgeEdgeTest(delta, v0, u1, u2))
94 // Test edge u2, u1 against v0, v1.
95 if (edgeEdgeTest(delta, v0, u2, u0))
121 bool approxEqual(const FloatPoint& v0, const FloatPoint& v1)
123 return (v0 - v1).diagonalLengthSquared() < Epsilon * Epsilon;
126 bool approxEqual(const FloatPoint3D& v0, const FloatPoint3D& v1)
128 return (v0 - v1).lengthSquared() < Epsilon * Epsilon;