Searched refs:safe32 (Results 1 - 2 of 2) sorted by relevance
/haiku/src/add-ons/accelerants/skeleton/engine/ |
H A D | info.c | 928 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local 1033 safe32 = *adress; 1040 *adress = safe32; 1509 safe32 = 0; 1510 while (safe32 < size32) 1512 reg2 = *((uint32*)(&(rom[(offset32 + (safe32 << 3))]))); 1513 data2 = *((uint32*)(&(rom[(offset32 + (safe32 << 3) + 4)]))); 1515 safe32, reg2, data2)); 1516 safe32++; 1520 safe32 [all...] |
/haiku/src/add-ons/accelerants/nvidia/engine/ |
H A D | nv_info.c | 1015 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local 1120 safe32 = *adress; 1127 *adress = safe32; 1596 safe32 = 0; 1597 while (safe32 < size32) 1599 reg2 = *((uint32*)(&(rom[(offset32 + (safe32 << 3))]))); 1600 data2 = *((uint32*)(&(rom[(offset32 + (safe32 << 3) + 4)]))); 1602 safe32, reg2, data2)); 1603 safe32++; 1607 safe32 [all...] |
Completed in 38 milliseconds