Searched refs:raw_audio (Results 1 - 25 of 82) sorted by relevance

1234

/haiku/src/apps/mediaplayer/media_node_framework/audio/
H A DAudioAdapter.cpp37 fFormat.u.raw_audio.byte_order = hostByteOrder;
40 if (fFormat.u.raw_audio.format != 0
41 && (fFormat.u.raw_audio.format
42 != source->Format().u.raw_audio.format
43 || source->Format().u.raw_audio.byte_order != hostByteOrder)) {
46 fFormat.u.raw_audio.format, hostByteOrder);
50 if (fFormat.u.raw_audio.frame_rate != 0
51 && fFormat.u.raw_audio.frame_rate
52 != source->Format().u.raw_audio.frame_rate) {
54 source->Format().u.raw_audio
[all...]
H A DAudioReader.cpp70 double frameRate = fFormat.u.raw_audio.frame_rate;
78 double frameRate = fFormat.u.raw_audio.frame_rate;
102 int32 sampleCount = frames * fFormat.u.raw_audio.channel_count;
103 switch (fFormat.u.raw_audio.format) {
131 int32 sampleSize = fFormat.u.raw_audio.format
133 int32 frameSize = sampleSize * fFormat.u.raw_audio.channel_count;
141 int32 sampleSize = fFormat.u.raw_audio.format
143 int32 frameSize = sampleSize * fFormat.u.raw_audio.channel_count;
H A DAudioFormatConverter.cpp159 && source->Format().u.raw_audio.byte_order == hostByteOrder) {
161 fFormat.u.raw_audio.format = format;
162 fFormat.u.raw_audio.byte_order = byteOrder;
163 int32 inSampleSize = source->Format().u.raw_audio.format
165 int32 outSampleSize = fFormat.u.raw_audio.format
168 fFormat.u.raw_audio.buffer_size
169 = source->Format().u.raw_audio.buffer_size * outSampleSize
200 if (fFormat.u.raw_audio.format == fSource->Format().u.raw_audio.format
201 && fFormat.u.raw_audio
[all...]
H A DAudioProducer.cpp99 int32 sampleSize = format.u.raw_audio.format
101 int32 sampleCount = format.u.raw_audio.buffer_size / sampleSize;
157 fPreferredFormat.u.raw_audio.format
160 fPreferredFormat.u.raw_audio.byte_order
163 fPreferredFormat.u.raw_audio.channel_count = 2;
164 fPreferredFormat.u.raw_audio.frame_rate = 44100.0;
167 // fPreferredFormat.u.raw_audio.frame_rate!
168 fPreferredFormat.u.raw_audio.buffer_size = 441 * 4
169 * (fPreferredFormat.u.raw_audio.format
173 fPreferredFormat.u.raw_audio
[all...]
H A DAudioResampler.cpp93 fFormat.u.raw_audio.frame_rate = frameRate;
143 uint32 channelCount = fFormat.u.raw_audio.channel_count;
150 double inFrameRate = fSource->Format().u.raw_audio.frame_rate;
151 double outFrameRate = (double)fFormat.u.raw_audio.frame_rate
154 switch (fFormat.u.raw_audio.format) {
210 if (source->Format().u.raw_audio.byte_order != hostByteOrder) {
219 fFormat.u.raw_audio.frame_rate = frameRate;
226 fFormat.u.raw_audio.frame_rate = frameRate;
247 return fFormat.u.raw_audio.frame_rate;
275 double inFrameRate = fSource->Format().u.raw_audio
[all...]
/haiku/src/apps/cortex/addons/AudioAdapter/
H A DAudioAdapterNode.cpp74 ioFormat.u.raw_audio.byte_order = media_raw_audio_format::wildcard.byte_order;
76 // ioFormat.u.raw_audio.format = media_raw_audio_format::wildcard.format;
77 // ioFormat.u.raw_audio.channel_count = media_raw_audio_format::wildcard.channel_count;
84 ioFormat.u.raw_audio.format = p->inputFormat.format;
85 ioFormat.u.raw_audio.channel_count = p->inputFormat.channel_count;
89 ioFormat.u.raw_audio.buffer_size = media_raw_audio_format::wildcard.buffer_size;
93 ioFormat.u.raw_audio.frame_rate = media_raw_audio_format::wildcard.frame_rate;
111 media_raw_audio_format& f = ioFormat.u.raw_audio;
122 // ioFormat.u.raw_audio.channel_count = output().format.u.raw_audio
[all...]
H A DAudioAdapterAddOn.cpp102 pFormat->u.raw_audio = media_raw_audio_format::wildcard;
108 pFormat->u.raw_audio = media_raw_audio_format::wildcard;
/haiku/src/add-ons/media/media-add-ons/opensound/
H A DSupportFunctions.h13 int32 channelCount = format.u.raw_audio.channel_count;
14 size_t sampleSize = format.u.raw_audio.format
24 float frameRate = format.u.raw_audio.frame_rate;
/haiku/src/add-ons/media/plugins/raw_decoder/
H A DRawDecoderPlugin.cpp79 fInputSampleSize = (ioEncodedFormat->u.raw_audio.format & B_AUDIO_FORMAT_SIZE_MASK);
80 fInputFrameSize = fInputSampleSize * ioEncodedFormat->u.raw_audio.channel_count;
87 ioEncodedFormat->u.raw_audio.format &= B_AUDIO_FORMAT_MASK;
89 switch (ioEncodedFormat->u.raw_audio.format) {
98 ioEncodedFormat->u.raw_audio.format = B_AUDIO_FORMAT_INT32;
102 ioEncodedFormat->u.raw_audio.format = B_AUDIO_FORMAT_FLOAT32;
114 // ioEncodedFormat->u.raw_audio.buffer_size = AudioBufferSize(
115 // ioEncodedFormat->u.raw_audio.channel_count,
116 // ioEncodedFormat->u.raw_audio.format,
117 // ioEncodedFormat->u.raw_audio
[all...]
/haiku/src/tests/kits/game/push_game_sound_test/
H A Dpush_game_sound_test.cpp79 format.u.raw_audio.format = media_raw_audio_format::B_AUDIO_SHORT;
80 format.u.raw_audio.byte_order = B_MEDIA_LITTLE_ENDIAN;
88 printf("frame rate: %g Hz\n", format.u.raw_audio.frame_rate);
89 printf("channel count: %ld\n", format.u.raw_audio.channel_count);
90 printf("buffer size: %ld bytes\n", format.u.raw_audio.buffer_size);
94 gsFormat.frame_rate = format.u.raw_audio.frame_rate;
95 gsFormat.channel_count = format.u.raw_audio.channel_count;
96 gsFormat.format = format.u.raw_audio.format;
97 gsFormat.byte_order = format.u.raw_audio.byte_order;
123 uint8 decoded[format.u.raw_audio
[all...]
/haiku/src/apps/cortex/addons/NullFilter/
H A DNullFilterAddOn.cpp71 ioFormat.u.raw_audio = media_raw_audio_format::wildcard;
72 ioFormat.u.raw_audio.channel_count = 1;
83 ioFormat.u.raw_audio.channel_count = 1;
137 pFormat->u.raw_audio = media_raw_audio_format::wildcard;
143 pFormat->u.raw_audio = media_raw_audio_format::wildcard;
/haiku/src/kits/media/
H A DSoundPlayNode.cpp46 fOutput.format.u.raw_audio = media_multi_audio_format::wildcard;
67 int frameRate = (int)fOutput.format.u.raw_audio.frame_rate;
76 return fOutput.format.u.raw_audio;
122 fOutput.format.u.raw_audio = media_multi_audio_format::wildcard;
176 format->u.raw_audio = media_multi_audio_format::wildcard;
360 default_format.u.raw_audio.frame_rate = frame_rate > 0 ? frame_rate : 44100;
361 default_format.u.raw_audio.channel_count = channel_count > 0
363 default_format.u.raw_audio.format = media_raw_audio_format::B_AUDIO_FLOAT;
364 default_format.u.raw_audio.byte_order = B_MEDIA_HOST_ENDIAN;
365 default_format.u.raw_audio
[all...]
H A DTrackReader.cpp139 memcpy(&fmt.u.raw_audio, &fFormat, sizeof(fFormat));
143 memcpy(&fFormat, &fmt.u.raw_audio, sizeof(fFormat));
149 fmt.u.raw_audio.buffer_size = 2 * 4096;
150 fmt.u.raw_audio.format = media_raw_audio_format::B_AUDIO_FLOAT;
152 memcpy(&fFormat, &fmt.u.raw_audio, sizeof(fFormat));
158 fmt.u.raw_audio.buffer_size = 4096;
159 fmt.u.raw_audio.format = media_raw_audio_format::B_AUDIO_SHORT;
161 memcpy(&fFormat, &fmt.u.raw_audio, sizeof(fFormat));
/haiku/src/add-ons/media/media-add-ons/equalizer/
H A DEqualizerAddOn.cpp54 format->u.raw_audio = media_raw_audio_format::wildcard;
55 format->u.raw_audio.format = media_raw_audio_format::B_AUDIO_FLOAT;
62 format->u.raw_audio = media_raw_audio_format::wildcard;
63 format->u.raw_audio.format = media_raw_audio_format::B_AUDIO_FLOAT;
/haiku/src/apps/cortex/addons/Flanger/
H A DFlangerAddOn.cpp93 pFormat->u.raw_audio = media_raw_audio_format::wildcard;
94 pFormat->u.raw_audio.format = media_raw_audio_format::B_AUDIO_FLOAT;
100 pFormat->u.raw_audio = media_raw_audio_format::wildcard;
101 pFormat->u.raw_audio.format = media_raw_audio_format::B_AUDIO_FLOAT;
H A DFlangerNode.cpp240 m_format.u.raw_audio = media_raw_audio_format::wildcard;
298 (m_format.u.raw_audio.format != media_raw_audio_format::wildcard.format) ?
399 m_format.u.raw_audio = media_raw_audio_format::wildcard;
582 m_format.u.raw_audio));
606 m_format.u.raw_audio = media_raw_audio_format::wildcard;
662 (m_format.u.raw_audio.format != media_raw_audio_format::wildcard.format) ?
680 if(m_format.u.raw_audio.format != media_raw_audio_format::wildcard.format)
811 (m_format.u.raw_audio.format != media_raw_audio_format::wildcard.format) ?
999 m_format.u.raw_audio,
1021 m_format.u.raw_audio,
[all...]
/haiku/src/add-ons/media/plugins/ffmpeg/
H A DEncoderTable.cpp248 if (format.u.raw_audio.byte_order == B_MEDIA_LITTLE_ENDIAN) {
249 switch (format.u.raw_audio.format) {
264 switch (format.u.raw_audio.format) {
/haiku/src/add-ons/media/media-add-ons/mixer/
H A DMixerInput.cpp45 fix_multiaudio_format(&fInput.format.u.raw_audio);
49 ASSERT(fInput.format.u.raw_audio.channel_count > 0);
54 fInputChannelCount = fInput.format.u.raw_audio.channel_count;
55 fInputChannelMask = fInput.format.u.raw_audio.channel_mask;
59 if (fInput.format.u.raw_audio.byte_order != B_MEDIA_HOST_ENDIAN) {
60 if (fInput.format.u.raw_audio.format
62 || fInput.format.u.raw_audio.format
64 || fInput.format.u.raw_audio.format
66 fInputByteSwap = new ByteSwap(fInput.format.u.raw_audio.format);
137 buffer_duration = duration_for_frames(fInput.format.u.raw_audio
[all...]
/haiku/src/add-ons/media/media-add-ons/tone_producer_demo/
H A DToneProducer.cpp70 mPreferredFormat.u.raw_audio.format = media_raw_audio_format::B_AUDIO_FLOAT;
71 mPreferredFormat.u.raw_audio.byte_order = (B_HOST_IS_BENDIAN) ? B_MEDIA_BIG_ENDIAN : B_MEDIA_LITTLE_ENDIAN;
74 mPreferredFormat.u.raw_audio.frame_rate = media_raw_audio_format::wildcard.frame_rate;
75 mPreferredFormat.u.raw_audio.buffer_size = media_raw_audio_format::wildcard.buffer_size;
78 mPreferredFormat.u.raw_audio.channel_count = media_raw_audio_format::wildcard.channel_count;
318 size_t size = mOutput.format.u.raw_audio.buffer_size;
360 else if (format->u.raw_audio.format != media_raw_audio_format::B_AUDIO_FLOAT)
365 else if(format->u.raw_audio.channel_count > 2) {
366 format->u.raw_audio.channel_count = 2;
377 if(format->u.raw_audio
[all...]
/haiku/src/kits/game/
H A DGameProducer.cpp54 fPreferredFormat.u.raw_audio.format = format->format;
55 fPreferredFormat.u.raw_audio.channel_count = format->channel_count;
56 fPreferredFormat.u.raw_audio.frame_rate = format->frame_rate; // Hertz
57 fPreferredFormat.u.raw_audio.byte_order = format->byte_order;
58 // fPreferredFormat.u.raw_audio.channel_mask
60 // fPreferredFormat.u.raw_audio.valid_bits = 32;
61 // fPreferredFormat.u.raw_audio.matrix_mask = B_MATRIX_AMBISONIC_WXYZ;
64 fPreferredFormat.u.raw_audio.buffer_size
191 if (format->u.raw_audio.format != fPreferredFormat.u.raw_audio
[all...]
/haiku/src/apps/mediaplayer/supplier/
H A DProxyAudioSupplier.cpp294 return (int64)((double)frame * Format().u.raw_audio.frame_rate
298 return (int64)((double)frame * format.u.raw_audio.frame_rate
308 / Format().u.raw_audio.frame_rate);
313 / format.u.raw_audio.frame_rate);
320 return (int64)((double)time * Format().u.raw_audio.frame_rate
345 int32 sampleSize = Format().u.raw_audio.format
347 int32 frameSize = sampleSize * Format().u.raw_audio.channel_count;
362 int32 sampleSize = Format().u.raw_audio.format
364 int32 frameSize = sampleSize * Format().u.raw_audio.channel_count;
/haiku/src/add-ons/media/media-add-ons/multi_audio/
H A DMultiAudioNode.cpp199 fOutputPreferredFormat.u.raw_audio.format
202 fOutputPreferredFormat.u.raw_audio.valid_bits
205 fOutputPreferredFormat.u.raw_audio.channel_count = 2;
206 fOutputPreferredFormat.u.raw_audio.frame_rate
209 fOutputPreferredFormat.u.raw_audio.byte_order = B_MEDIA_HOST_ENDIAN;
211 if (fOutputPreferredFormat.u.raw_audio.format != 0) {
215 fOutputPreferredFormat.u.raw_audio.buffer_size
217 * (fOutputPreferredFormat.u.raw_audio.format
219 * fOutputPreferredFormat.u.raw_audio.channel_count;
226 fInputPreferredFormat.u.raw_audio
[all...]
/haiku/src/apps/cortex/InfoView/
H A DEndPointInfoView.cpp162 s = MediaString::forAudioFormat(format.u.raw_audio.format,
163 format.u.raw_audio.valid_bits);
166 s = MediaString::forAudioFrameRate(format.u.raw_audio.frame_rate);
169 s = MediaString::forAudioChannelCount(format.u.raw_audio.channel_count);
172 s = MediaString::forAudioChannelMask(format.u.raw_audio.channel_mask);
175 s = MediaString::forAudioMatrixMask(format.u.raw_audio.matrix_mask);
178 s = MediaString::forAudioByteOrder(format.u.raw_audio.byte_order);
181 s = MediaString::forAudioBufferSize(format.u.raw_audio.buffer_size);
H A DConnectionInfoView.cpp127 s = MediaString::forAudioFormat(format.u.raw_audio.format,
128 format.u.raw_audio.valid_bits);
131 s = MediaString::forAudioFrameRate(format.u.raw_audio.frame_rate);
134 s = MediaString::forAudioChannelCount(format.u.raw_audio.channel_count);
137 s = MediaString::forAudioChannelMask(format.u.raw_audio.channel_mask);
140 s = MediaString::forAudioMatrixMask(format.u.raw_audio.matrix_mask);
143 s = MediaString::forAudioByteOrder(format.u.raw_audio.byte_order);
146 s = MediaString::forAudioBufferSize(format.u.raw_audio.buffer_size);
/haiku/src/add-ons/media/media-add-ons/esound_sink/
H A DESDSinkNode.cpp109 fPreferredFormat.u.raw_audio.format = media_raw_audio_format::B_AUDIO_UCHAR;
111 fPreferredFormat.u.raw_audio.format = media_raw_audio_format::B_AUDIO_SHORT;
113 fPreferredFormat.u.raw_audio.valid_bits = 0;
114 fPreferredFormat.u.raw_audio.channel_count = 2;
115 fPreferredFormat.u.raw_audio.frame_rate = ESD_DEFAULT_RATE;
116 fPreferredFormat.u.raw_audio.byte_order = B_MEDIA_HOST_ENDIAN;
119 fPreferredFormat.u.raw_audio.buffer_size = ESD_MAX_BUF / 4
120 /* * (fPreferredFormat.u.raw_audio.format & media_raw_audio_format::B_AUDIO_SIZE_MASK)
121 * fPreferredFormat.u.raw_audio.channel_count*/;
284 /*if(format->u.raw_audio
[all...]

Completed in 151 milliseconds

1234