Searched refs:propertyID (Results 1 - 4 of 4) sorted by relevance

/haiku/src/apps/icon-o-matic/generic/property/
H A DPropertyObject.h33 Property* FindProperty(uint32 propertyID) const;
43 bool DeleteProperty(uint32 propertyID);
45 virtual void ValueChanged(uint32 propertyID);
48 bool SetValue(uint32 propertyID,
50 bool GetValue(uint32 propertyID,
55 bool SetValue(uint32 propertyID,
57 int32 Value(uint32 propertyID,
60 bool SetValue(uint32 propertyID,
62 int64 Value(uint32 propertyID,
65 bool SetValue(uint32 propertyID,
[all...]
H A DPropertyObject.cpp158 PropertyObject::FindProperty(uint32 propertyID) const
163 if (p->Identifier() == propertyID)
230 PropertyObject::DeleteProperty(uint32 propertyID) argument
235 if (p->Identifier() == propertyID) {
249 PropertyObject::ValueChanged(uint32 propertyID) argument
258 PropertyObject::SetValue(uint32 propertyID, const char* value) argument
260 if (Property* p = FindProperty(propertyID)) {
262 ValueChanged(propertyID);
271 PropertyObject::GetValue(uint32 propertyID, BString& value) const argument
273 if (Property* p = FindProperty(propertyID)) {
284 SetValue(uint32 propertyID, int32 value) argument
296 Value(uint32 propertyID, int32 defaultValue) const argument
307 SetValue(uint32 propertyID, int64 value) argument
319 Value(uint32 propertyID, int64 defaultValue) const argument
330 SetValue(uint32 propertyID, float value) argument
342 Value(uint32 propertyID, float defaultValue) const argument
353 SetValue(uint32 propertyID, bool value) argument
365 Value(uint32 propertyID, bool defaultValue) const argument
[all...]
/haiku/src/apps/icon-o-matic/generic/property/view/
H A DPropertyListView.h72 void UpdateObject(uint32 propertyID);
H A DPropertyListView.cpp488 PropertyListView::UpdateObject(uint32 propertyID) argument
490 Property* previous = fSavedProperties->FindProperty(propertyID);
491 Property* current = fPropertyObject->FindProperty(propertyID);

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