Searched refs:propertyID (Results 1 - 4 of 4) sorted by relevance
/haiku/src/apps/icon-o-matic/generic/property/ |
H A D | PropertyObject.h | 33 Property* FindProperty(uint32 propertyID) const; 43 bool DeleteProperty(uint32 propertyID); 45 virtual void ValueChanged(uint32 propertyID); 48 bool SetValue(uint32 propertyID, 50 bool GetValue(uint32 propertyID, 55 bool SetValue(uint32 propertyID, 57 int32 Value(uint32 propertyID, 60 bool SetValue(uint32 propertyID, 62 int64 Value(uint32 propertyID, 65 bool SetValue(uint32 propertyID, [all...] |
H A D | PropertyObject.cpp | 158 PropertyObject::FindProperty(uint32 propertyID) const 163 if (p->Identifier() == propertyID) 230 PropertyObject::DeleteProperty(uint32 propertyID) argument 235 if (p->Identifier() == propertyID) { 249 PropertyObject::ValueChanged(uint32 propertyID) argument 258 PropertyObject::SetValue(uint32 propertyID, const char* value) argument 260 if (Property* p = FindProperty(propertyID)) { 262 ValueChanged(propertyID); 271 PropertyObject::GetValue(uint32 propertyID, BString& value) const argument 273 if (Property* p = FindProperty(propertyID)) { 284 SetValue(uint32 propertyID, int32 value) argument 296 Value(uint32 propertyID, int32 defaultValue) const argument 307 SetValue(uint32 propertyID, int64 value) argument 319 Value(uint32 propertyID, int64 defaultValue) const argument 330 SetValue(uint32 propertyID, float value) argument 342 Value(uint32 propertyID, float defaultValue) const argument 353 SetValue(uint32 propertyID, bool value) argument 365 Value(uint32 propertyID, bool defaultValue) const argument [all...] |
/haiku/src/apps/icon-o-matic/generic/property/view/ |
H A D | PropertyListView.h | 72 void UpdateObject(uint32 propertyID);
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H A D | PropertyListView.cpp | 488 PropertyListView::UpdateObject(uint32 propertyID) argument 490 Property* previous = fSavedProperties->FindProperty(propertyID); 491 Property* current = fPropertyObject->FindProperty(propertyID);
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