Searched refs:pointIn (Results 1 - 11 of 11) sorted by relevance

/haiku/src/libs/icon/flat_icon/
H A DPathCommandQueue.cpp54 BPoint pointIn; local
56 if (!path->GetPointsAt(p, point, pointIn, pointOut))
59 if (point == pointIn && point == pointOut) {
76 if (!_AppendCurve(point, pointIn, pointOut))
121 BPoint pointIn; local
129 pointIn = point;
136 pointIn = point;
143 pointIn = point;
149 || !read_coord(buffer, pointIn.x)
150 || !read_coord(buffer, pointIn
195 _AppendCurve(const BPoint& point, const BPoint& pointIn, const BPoint& pointOut) argument
[all...]
H A DPathCommandQueue.h43 const BPoint& pointIn,
H A DFlatIconImporter.cpp364 BPoint pointIn;
365 if (!read_coord(buffer, pointIn.x)
366 || !read_coord(buffer, pointIn.y))
374 if (!path->AddPoint(point, pointIn, pointOut, false))
/haiku/src/apps/icon-o-matic/shape/commands/
H A DChangePointCommand.cpp63 BPoint pointIn; local
66 if (!fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected))
69 if (point != fPoint || pointIn != fPointIn
95 BPoint pointIn; local
98 if (fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected)
102 fPointIn = pointIn;
H A DRotatePathIndicesCommand.cpp69 BPoint pointIn; local
83 if (!fPath->GetPointsAt(removeIndex, point, pointIn, pointOut, &connected))
88 fPath->SetPoint(addIndex, point, pointIn, pointOut, connected);
H A DFlipPointsCommand.cpp75 BPoint pointIn; local
79 if (fPath->GetPointsAt(fIndex[i], point, pointIn, pointOut, &connected)) {
85 point - (pointIn - point),
H A DTransformPointsCommand.cpp113 BPoint pointIn = transform.Transform(fPoints[i].point_in); local
115 if (!fPath->SetPoint(fIndices[i], point, pointIn, pointOut,
/haiku/src/libs/icon/shape/
H A DVectorPath.h98 const BPoint& pointIn,
108 BPoint pointIn,
123 BPoint& pointIn,
182 const BPoint& pointIn,
H A DVectorPath.cpp152 BPoint pointIn; local
157 && archive->FindPoint("point in", i, &pointIn) >= B_OK
161 fPath[i].point_in = pointIn;
375 VectorPath::AddPoint(const BPoint& point, const BPoint& pointIn, argument
381 _SetPoint(index, point, pointIn, pointOut, connected);
461 VectorPath::SetPoint(int32 index, BPoint point, BPoint pointIn, BPoint pointOut, argument
468 fPath[index].point_in = pointIn;
606 VectorPath::GetPointsAt(int32 index, BPoint& point, BPoint& pointIn, argument
611 pointIn = fPath[index].point_in;
1049 VectorPath::_SetPoint(int32 index, const BPoint& point, const BPoint& pointIn, argument
[all...]
/haiku/src/apps/icon-o-matic/import_export/flat_icon/
H A DFlatIconExporter.cpp323 BPoint pointIn; local
325 if (!path->GetPointsAt(p, point, pointIn, pointOut))
327 if (point == pointIn && point == pointOut) {
338 fUsedPoints.insert(pointIn);
370 BPoint pointIn; local
372 if (!path->GetPointsAt(p, point, pointIn, pointOut))
377 if (!write_coord(buffer, pointIn.x)
378 || !write_coord(buffer, pointIn.y))
/haiku/src/apps/icon-o-matic/shape/
H A DPathManipulator.cpp323 BPoint pointIn; local
327 for (int32 i = 0; fPath->GetPointsAt(i, point, pointIn, pointOut); i++) {
335 fCanvasView->ConvertFromCanvas(&pointIn);
339 into->StrokeLine(point, pointIn);
370 if (pointIn != point) {
371 r.Set(pointIn.x - CONTROL_POINT_EXTEND, pointIn.y - CONTROL_POINT_EXTEND,
372 pointIn.x + CONTROL_POINT_EXTEND, pointIn.y + CONTROL_POINT_EXTEND);
1255 BPoint pointIn; local
1587 BPoint pointIn; local
[all...]

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