Searched refs:opacity (Results 1 - 12 of 12) sorted by relevance

/haiku/src/servers/app/
H A DLayer.h21 Layer(uint8 opacity);
H A DLayer.cpp83 Layer::Layer(uint8 opacity) argument
85 fOpacity(opacity),
H A DServerWindow.cpp2438 uint8 opacity; local
2439 link.Read<uint8>(&opacity);
2441 Layer* layer = new(std::nothrow) Layer(opacity);
2445 if (opacity != 255) {
4062 uint8 opacity; local
4063 link.Read<uint8>(&opacity);
4069 Layer* nextLayer = new(std::nothrow) Layer(opacity);
4073 if (opacity != 255) {
/haiku/headers/libs/agg/
H A Dagg_color_gray.h99 void opacity(double a_) function in struct:agg::gray8
107 double opacity() const function in struct:agg::gray8
286 void opacity(double a_) function in struct:agg::gray16
294 double opacity() const function in struct:agg::gray16
H A Dagg_color_rgba.h75 const rgba& opacity(double a_) function in struct:agg::rgba
84 double opacity() const function in struct:agg::rgba
284 const self_type& opacity(double a_) function in struct:agg::rgba8
293 double opacity() const function in struct:agg::rgba8
546 AGG_INLINE const self_type& opacity(double a_) function in struct:agg::rgba16
555 double opacity() const function in struct:agg::rgba16
/haiku/src/servers/app/drawing/
H A DAlphaMask.h105 UniformAlphaMask(uint8 opacity);
H A DAlphaMask.cpp317 UniformAlphaMask::UniformAlphaMask(uint8 opacity) argument
319 AlphaMask(opacity)
/haiku/src/apps/icon-o-matic/import_export/svg/
H A DDocumentBuilder.cpp322 color.alpha = (uint8)(color.alpha * svgShape->opacity);
H A Dnanosvg.h143 float opacity; // Opacity of the shape. member in struct:NSVGshape
422 float opacity; member in struct:NSVGattrib
635 p->attr[0].opacity = 1;
963 shape->opacity = attr->opacity;
1738 } else if (strcmp(name, "opacity") == 0) {
1739 attr->opacity = nsvg__parseOpacity(value);
1740 } else if (strcmp(name, "fill-opacity") == 0) {
1758 } else if (strcmp(name, "stroke-opacity") == 0) {
1775 } else if (strcmp(name, "stop-opacity")
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/haiku/src/tests/kits/interface/picture/
H A DSVGViewView.cpp877 if (HasAttribute(attributes, "opacity")) {
878 float opacity = GetFloatAttribute(attributes, "opacity"); local
879 fState.fStrokeColor.alpha = (uint8)(opacity * alpha);
881 fState.fFillColor.alpha = (uint8)(opacity * alpha);
905 if (HasAttribute(attributes, "stroke-opacity")) {
906 fState.fStrokeColor.alpha = (uint8)(GetFloatAttribute(attributes, "stroke-opacity") * alpha);
925 if (HasAttribute(attributes, "fill-opacity")) {
926 fState.fFillColor.alpha = (uint8)(GetFloatAttribute(attributes, "fill-opacity") * alpha);
/haiku/headers/os/interface/
H A DView.h556 void BeginLayer(uint8 opacity);
/haiku/src/kits/interface/
H A DView.cpp4458 BView::BeginLayer(uint8 opacity) argument
4462 fOwner->fLink->Attach<uint8>(opacity);

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