Searched refs:offset32 (Results 1 - 2 of 2) sorted by relevance
/haiku/src/add-ons/accelerants/skeleton/engine/ |
H A D | info.c | 928 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local 1010 offset32 = (byte << 2); 1011 data = *((uint32*)(&(rom[(*adress + offset32)]))); 1035 for (offset32 = 0; offset32 < size32; offset32++) 1038 offset32, *adress)); 1065 offset32 = *((uint8*)(&(rom[*adress]))); 1076 offset32)); 1084 if (offset32 < 1748 uint32 reg, and_out, and_out2, offset32; local [all...] |
/haiku/src/add-ons/accelerants/nvidia/engine/ |
H A D | nv_info.c | 1015 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local 1097 offset32 = (byte << 2); 1098 data = *((uint32*)(&(rom[(*adress + offset32)]))); 1122 for (offset32 = 0; offset32 < size32; offset32++) 1125 offset32, *adress)); 1152 offset32 = *((uint8*)(&(rom[*adress]))); 1163 offset32)); 1171 if (offset32 < 1835 uint32 reg, and_out, and_out2, offset32; local [all...] |
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