Searched refs:offset32 (Results 1 - 2 of 2) sorted by relevance

/haiku/src/add-ons/accelerants/skeleton/engine/
H A Dinfo.c928 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local
1010 offset32 = (byte << 2);
1011 data = *((uint32*)(&(rom[(*adress + offset32)])));
1035 for (offset32 = 0; offset32 < size32; offset32++)
1038 offset32, *adress));
1065 offset32 = *((uint8*)(&(rom[*adress])));
1076 offset32));
1084 if (offset32 <
1748 uint32 reg, and_out, and_out2, offset32; local
[all...]
/haiku/src/add-ons/accelerants/nvidia/engine/
H A Dnv_info.c1015 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local
1097 offset32 = (byte << 2);
1098 data = *((uint32*)(&(rom[(*adress + offset32)])));
1122 for (offset32 = 0; offset32 < size32; offset32++)
1125 offset32, *adress));
1152 offset32 = *((uint8*)(&(rom[*adress])));
1163 offset32));
1171 if (offset32 <
1835 uint32 reg, and_out, and_out2, offset32; local
[all...]

Completed in 36 milliseconds