Searched refs:offset2 (Results 1 - 4 of 4) sorted by relevance

/haiku/src/servers/app/decorator/
H A DDefaultDecorator.cpp454 offset2(rect.Width() - 1, rect.Height() - 1);
457 fDrawingEngine->StrokeLine(BPoint(x, y) - offset2,
458 BPoint(x - offset2.x, y - 1), colors[1]);
461 fDrawingEngine->StrokeLine(BPoint(x, y) - offset2,
462 BPoint(x - 1, y - offset2.y), colors[1]);
/haiku/src/add-ons/kernel/partitioning_systems/common/
H A DPartitionMap.cpp209 off_t offset2 = *static_cast<const off_t*>(o2); local
211 if (offset1 < offset2)
213 if (offset1 > offset2)
/haiku/src/add-ons/kernel/debugger/demangle/
H A Dgcc3+.cpp1928 number_type& offset1, number_type& offset2);
2368 number_type offset2; local
2370 return _ParseCallOffset(nonVirtual, offset1, offset2)
2371 && _ParseCallOffset(nonVirtual, offset1, offset2)
2381 number_type offset2; local
2383 return _ParseCallOffset(nonVirtual, offset1, offset2)
2393 number_type& offset2)
2413 && _ParseNumber(offset2)
2392 _ParseCallOffset(bool& nonVirtual, number_type& offset1, number_type& offset2) argument
/haiku/src/add-ons/kernel/partitioning_systems/intel/
H A Dwrite_support.cpp574 off_t offset2 = ((PartitionPosition*)o2)->offset; local
576 if (offset1 < offset2)
578 if (offset1 > offset2)

Completed in 60 milliseconds