Searched refs:nextEvent (Results 1 - 4 of 4) sorted by relevance

/haiku/src/kits/game/
H A DGameProducer.cpp505 bigtime_t nextEvent = fStartTime + bigtime_t(double(fFramesSent) local
508 media_timed_event nextBufferEvent(nextEvent,
/haiku/src/kits/media/experimental/
H A DMediaClientNode.cpp668 media_timed_event nextEvent(time, B_NEW_BUFFER);
669 EventQueue()->AddEvent(nextEvent);
/haiku/src/kits/media/
H A DSoundPlayNode.cpp692 // nextEvent is the time at which the buffer should arrive at it's
694 bigtime_t nextEvent = fStartTime + bigtime_t((1000000LL * fFramesSent) local
696 media_timed_event nextBufferEvent(nextEvent, SEND_NEW_BUFFER_EVENT);
/haiku/src/add-ons/media/media-add-ons/tone_producer_demo/
H A DToneProducer.cpp800 bigtime_t nextEvent = mStartTime + bigtime_t(double(mFramesSent) local
802 media_timed_event nextBufferEvent(nextEvent,

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