Searched refs:nSamples (Results 1 - 5 of 5) sorted by relevance

/haiku/src/kits/midi/
H A DSynth.cpp227 int32 nSamples = fSynth->fMonitorSize / sizeof(float) local
229 if (nSamples > max_samples)
230 nSamples = max_samples;
232 for (int32 i = 0; i < nSamples; i++, sPtr += fSynth->fMonitorChans) {
236 return nSamples;
/haiku/src/apps/mandelbrot/
H A DFractalEngine.cpp297 uint16 nSamples = fSubsampling * fSubsampling; local
325 fRenderBuffer[offsetBase + 2] = totalR / nSamples; // fRenderBuffer is BGR
326 fRenderBuffer[offsetBase + 1] = totalG / nSamples;
327 fRenderBuffer[offsetBase + 0] = totalB / nSamples;
/haiku/src/kits/game/
H A DGameProducer.cpp373 size_t nSamples = fBufferSize / fFrameSize; local
374 fFramesSent += nSamples;
/haiku/src/add-ons/media/media-add-ons/tone_producer_demo/
H A DToneProducer.cpp547 size_t nSamples = mOutput.format.u.raw_audio.buffer_size / sizeof(float); local
548 mFramesSent += nSamples;
/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.cpp1330 // size_t nSamples = fOutput.format.u.raw_audio.buffer_size
1332 // mSamplesSent += nSamples;
2380 size_t nSamples = buffer->SizeUsed() local
2383 output->fSamplesSent += nSamples;
2385 // __FUNCTION__, nSamples);

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