Searched refs:loop (Results 1 - 25 of 53) sorted by relevance

123

/haiku/src/apps/mail/
H A DUtilities.cpp71 int32 loop; local
74 for (loop = 0; loop < len; loop++) {
75 c1 = str1[loop];
78 c2 = str2[loop];
101 int32 loop; local
103 for (loop = 0; loop < max; loop
167 int32 loop; local
[all...]
H A DStatus.cpp114 uint32 loop; local
141 for (loop = 0; loop < strlen(name); loop++) {
142 if (name[loop] == '/')
143 name[loop] = '\\';
H A DMailApp.cpp174 for (int32 loop = 1; loop < argc; loop++)
176 if (strcmp(argv[loop], "-h") == 0
177 || strcmp(argv[loop], "--help") == 0)
186 else if (strncmp(argv[loop], "mailto:", 7) == 0)
191 if ((options = strchr(argv[loop],'?')) != NULL)
193 names.Append(argv[loop] + 7, options - argv[loop] - 7);
198 names += argv[loop]
[all...]
/haiku/src/system/libroot/posix/glibc/arch/x86_64/
H A Dadd_n.S32 L(loop):
38 jne L(loop)
H A Dmul_1.S31 L(loop):
39 jne L(loop)
H A Dsub_n.S32 L(loop):
38 jne L(loop)
H A Daddmul_1.S33 L(loop):
43 jne L(loop)
H A Dsubmul_1.S32 L(loop):
43 jne L(loop)
H A Dlshift.S37 L(loop):
52 jge L(loop)
H A Drshift.S39 L(loop):
54 jle L(loop)
/haiku/src/apps/packageinstaller/
H A DPackageStatus.cpp86 BLooper *loop = fParent->Looper(); local
87 if (loop != NULL) {
88 loop->PostMessage(msg, fParent);
/haiku/src/apps/resedit/
H A DInlineEditor.cpp32 BLooper *loop = (*target)->Looper(); local
33 if (loop) {
34 BMessenger msgr(loop);
/haiku/src/tests/kits/media/playsound/
H A Dplaysound.cpp43 fprintf(stderr, " playsound [--loop] [--gain <value>] [--pan <value>] <filename>\n");
53 bool loop = false; local
62 {"loop", no_argument, 0, 'l'},
74 loop = true;
108 BFileGameSound snd(file, loop);
/haiku/src/system/libroot/posix/glibc/iconv/
H A Dgconv_simple.c68 #include <iconv/loop.c>
98 #include <iconv/loop.c>
142 #include <iconv/loop.c>
182 #include <iconv/loop.c>
/haiku/src/system/boot/platform/atari_m68k/
H A Dstage1.S100 .loop:
103 bra .loop
/haiku/headers/private/app/
H A DLooperList.h57 FindLooperPred(const BLooper* loop) : looper(loop) {} argument
/haiku/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.h48 bool loop; member in class:FileSoundWindow
/haiku/src/system/boot/platform/bios_ia32/
H A Dsupport.S30 loop .again
/haiku/src/system/boot/platform/efi/arch/x86_64/
H A Dsupport.S30 loop .again
/haiku/src/system/boot/platform/efi/arch/x86/
H A Dsupport.S33 loop .again
/haiku/src/system/libroot/posix/glibc/arch/sparc/
H A Dlshift.S39 andcc %o2,4-1,%g4 ! number of limbs in first loop
41 be,pn %xcc,.L0 ! if multiple of 4 limbs, skip first loop
44 sub %o2,%g4,%o2 ! adjust count for main loop
H A Drshift.S36 andcc %o2,4-1,%g4 ! number of limbs in first loop
38 be,pn %xcc,.L0 ! if multiple of 4 limbs, skip first loop
41 sub %o2,%g4,%o2 ! adjust count for main loop
/haiku/src/apps/clock/
H A Dcl_view.cpp51 for (short loop = 0; loop <= 8; loop++) {
52 if ((picH = rsrcs.FindResource('PICT', loop + 4, &len))) {
53 fClockFace[loop] = new BBitmap(theRect, B_CMAP8);
54 fClockFace[loop]->SetBits(picH, len, 0, B_CMAP8);
/haiku/src/kits/midi/
H A DMidiSynthFile.cpp179 BMidiSynthFile::EnableLooping(bool loop) argument
181 fStore->fLooping = loop;
/haiku/src/apps/cortex/support/
H A DMultiInvoker.h65 virtual status_t AddTarget(const BHandler* h, const BLooper* loop=0);

Completed in 141 milliseconds

123