Searched refs:layer (Results 1 - 25 of 33) sorted by relevance

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/haiku/src/libs/glut/
H A DglutOverlay.cpp25 void glutUseLayer(GLenum layer) { argument
/haiku/src/add-ons/translators/wonderbrush/
H A DCanvas.h31 bool AddLayer(Layer* layer);
32 bool AddLayer(Layer* layer, int32 index);
35 bool RemoveLayer(Layer* layer);
39 int32 IndexOf(Layer* layer) const;
41 bool HasLayer(Layer* layer) const;
H A DCanvas.cpp54 Canvas::AddLayer(Layer* layer) argument
56 return AddLayer(layer, CountLayers());
61 Canvas::AddLayer(Layer* layer, int32 index) argument
63 return layer && AddItem((void*)layer, index);
75 Canvas::RemoveLayer(Layer* layer) argument
77 return RemoveItem((void*)layer);
96 Canvas::IndexOf(Layer* layer) const
98 return BList::IndexOf((void*)layer);
110 Canvas::HasLayer(Layer* layer) cons
203 Layer* layer = new (nothrow) Layer(); local
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/haiku/src/tests/servers/app/newerClipping/
H A DViewLayer.cpp57 ViewLayer* layer = fFirstChild; local
58 while (layer) {
59 ViewLayer* toast = layer;
60 layer = layer->fNextSibling;
109 ViewLayer::AddChild(ViewLayer* layer) argument
111 if (layer->fParent) {
116 layer->fParent = this;
120 fFirstChild = layer;
122 // append layer t
146 RemoveChild(ViewLayer* layer) argument
272 ViewLayer* layer = child->ViewAt(where, windowContentClipping); local
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H A Dmain.cpp388 ViewLayer* layer; local
389 layer = new ViewLayer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP,
391 layer1->AddChild(layer);
395 layer = new ViewLayer(f, "View", B_FOLLOW_LEFT_RIGHT | B_FOLLOW_TOP,
397 layer1->AddChild(layer);
401 layer = new ViewLayer(f, "View", B_FOLLOW_RIGHT | B_FOLLOW_TOP,
403 layer1->AddChild(layer);
411 layer = new ViewLayer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM,
413 layer1->AddChild(layer);
417 layer
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H A DWindowLayer.cpp66 // the top layer is special, it has a coordinate system
68 // the coordinate conversion through the layer tree works
69 // as expected, since the top layer has no "parent" but has
305 // to handle the part that was overlapping a layer
347 WindowLayer::AddChild(ViewLayer* layer) argument
349 fTopLayer->AddChild(layer);
453 ViewLayer* layer = (ViewLayer*)fTokenViewMap.ItemAt(token); local
454 if (!layer || !layer->IsVisible()) {
461 _MarkContentDirty(&layer
590 ViewLayer* layer = (ViewLayer*)fTokenViewMap.ItemAt(token); local
640 ViewLayer* layer = (ViewLayer*)fTokenViewMap.ItemAt(token); local
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H A DViewLayer.h37 void AddChild(ViewLayer* layer);
38 bool RemoveChild(ViewLayer* layer);
H A DWindowLayer.h83 void AddChild(ViewLayer* layer);
166 // redraw requests from the root layer will go
/haiku/src/tests/servers/app/newClipping/
H A Dmain.cpp112 Layer* layer; local
113 layer = new Layer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP,
115 layer1->AddLayer(layer);
119 layer = new Layer(f, "View", B_FOLLOW_LEFT_RIGHT | B_FOLLOW_TOP,
121 layer1->AddLayer(layer);
125 layer = new Layer(f, "View", B_FOLLOW_RIGHT | B_FOLLOW_TOP,
127 layer1->AddLayer(layer);
135 layer = new Layer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM,
137 layer1->AddLayer(layer);
141 layer
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H A DLayer.cpp110 Layer::AddLayer(Layer* layer)// we already have argument
112 if( layer->fParent != NULL ) {
117 layer->fParent = this;
120 fBottom = layer;
121 fTop = layer;
124 fBottom->fLower = layer;
125 layer->fUpper = fBottom;
126 fBottom = layer;
130 Layer::RemLayer(Layer* layer)// we already have argument
132 if(!layer
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H A DLayer.h18 void AddLayer(Layer* layer);
19 bool RemLayer(Layer* layer);
/haiku/src/servers/app/
H A DCanvas.cpp239 BReference<Layer> layer(layerPtr, true);
241 if (layer->Opacity() == 255) {
242 layer->Play(this);
246 BReference <UtilityBitmap> layerBitmap(layer->RenderToBitmap(this), true);
251 destination.OffsetBy(layer->LeftTopOffset());
260 BReference<AlphaMask> mask(new(std::nothrow) UniformAlphaMask(layer->Opacity()), true);
H A DLayer.h24 void PushLayer(Layer* layer);
H A DLayer.cpp97 Layer::PushLayer(Layer* layer) argument
99 PushPicture(layer);
129 // Drawing commands of the layer's picture use coordinates in the
131 // of the layer bitmap is at boundingBox.LeftTop(). So all the drawing
152 // Apply state to the new drawing engine of the layer canvas
H A DCanvas.h73 void BlendLayer(Layer* layer);
H A DServerWindow.cpp469 info.layer = 0;
472 info.layer = 2;
474 info.layer = 4;
476 info.layer = 3;
478 info.layer = 1;
2441 Layer* layer = new(std::nothrow) Layer(opacity); local
2442 if (layer == NULL)
2452 fCurrentView->SetPicture(layer);
2511 // the clipping region is empty. The layer itself might set a valid
2514 // nested layer instance
4065 Layer* layer = dynamic_cast<Layer*>(picture); local
4087 Layer* layer = dynamic_cast<Layer*>(picture); local
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H A DView.cpp1040 Layer* layer = dynamic_cast<Layer*>(fPicture.Get());
1041 if (layer == NULL)
1043 BlendLayer(layer);
H A DPictureBoundingBoxPlayer.cpp777 determine_bounds_nested_layer(void* _state, Layer* layer) argument
779 TRACE_BB("%p nested layer\n", _state);
784 PictureBoundingBoxPlayer::Play(layer, state->GetDrawState(), &boundingBox);
/haiku/headers/private/interface/
H A DWindowInfo.h24 int32 layer; // see ServerWindow::GetInfo() member in struct:window_info
H A DPicturePlayer.h92 void (*blend_layer)(void* userData, Layer* layer);
H A DPictureDataWriter.h125 status_t WriteBlendLayer(Layer* layer);
/haiku/src/kits/interface/
H A DPicturePlayer.cpp483 blend_layer(void* _context, Layer* layer) argument
487 context->function_table[52])(context->user_data, layer);
1635 Layer* const* layer; local
1636 if (callbacks.blend_layer == NULL || !reader.Get<Layer*>(layer))
1639 callbacks.blend_layer(userData, *layer);
H A DPictureDataWriter.cpp882 PictureDataWriter::WriteBlendLayer(Layer* layer) argument
886 Write<Layer*>(layer);
/haiku/src/apps/autoraise/
H A DAutoRaiseIcon.cpp458 PRINT(("wi [%" B_PRId32 "] = %p, %" B_PRId32 " %s\n", i, wi, wi->layer,
460 if (wi->layer < 3) // we hit the desktop or a window not on this WS
/haiku/headers/libs/glut/GL/
H A Dglut.h596 GLUTAPI void GLUTAPIENTRY glutUseLayer(GLenum layer);

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