Searched refs:languages (Results 1 - 10 of 10) sorted by relevance
/haiku/src/apps/haikudepot/util/ |
H A D | LanguageMenuUtils.cpp | 25 /*! This method will add the supplied languages to the menu. It will 26 add first the popular languages, followed by a separator and then 27 other less popular languages. 35 HDINFO("there are no languages defined"); 37 // collect all of the languages into a vector so that they can be sorted 40 std::vector<LanguageRef> languages(languageModel->CountSupportedLanguages()); 43 languages[i] = languageModel->SupportedLanguageAt(i); 46 std::sort(languages.begin(), languages.end(), _IsLanguagePresentationBefore); 48 // now add the sorted languages t 93 _AddLanguagesToMenu(const std::vector<LanguageRef>& languages, BMenu* menu, bool isPopular) argument [all...] |
H A D | LanguageMenuUtils.h | 29 const std::vector<LanguageRef>& languages,
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/haiku/src/kits/locale/ |
H A D | MutableLocaleRoster.cpp | 85 MutableLocaleRoster::SetPreferredLanguages(const BMessage* languages) argument 87 return fData->SetPreferredLanguages(languages); 192 BMessage languages; local 195 languages.AddString("language", language); 197 // try to load catalogs for one of the preferred languages: 198 GetPreferredLanguages(&languages); 203 for (int32 l = 0; languages.FindString("language", l, &lang) == B_OK; 208 // Chain-load catalogs for languages that depend on 209 // other languages. 211 // detect dependencies (parenthood) between languages (i [all...] |
H A D | LocaleRoster.cpp | 75 // languages to countries to make FirstBootPrompt happy. 197 BLocaleRoster::GetPreferredLanguages(BMessage* languages) const 199 if (!languages) 206 *languages = fData->fPreferredLanguages; 214 * ID(s) of all available languages. 217 BLocaleRoster::GetAvailableLanguages(BMessage* languages) const 219 if (!languages) 226 languages->AddString("language", icuLocaleList[i].getName());
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H A D | LocaleRosterData.cpp | 235 LocaleRosterData::SetPreferredLanguages(const BMessage* languages) argument 243 status = _SetPreferredLanguages(languages); 606 LocaleRosterData::_SetPreferredLanguages(const BMessage* languages) argument 609 if (languages != NULL 610 && languages->FindString(kLanguageField, &langName) == B_OK) { 615 for (int i = 0; languages->FindString(kLanguageField, i, &langName)
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/haiku/src/bin/locale/ |
H A D | locale.cpp | 28 BMessage languages; local 29 BLocaleRoster::Default()->GetAvailableLanguages(&languages); 31 for (int i = 0; languages.FindString("language", i, &language) == B_OK; 91 " -a, --all\t\tPrint all available languages\n"
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/haiku/src/preferences/locale/ |
H A D | LocaleWindow.h | 43 const BMessage& languages);
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H A D | LocaleWindow.cpp | 85 // first list: available languages 153 B_TRANSLATE("Unable to find the available languages! You can't " 161 // Second list: active languages 176 .Add(new BStringView("", B_TRANSLATE("Available languages"))) 180 .Add(new BStringView("", B_TRANSLATE("Preferred languages"))) 329 // Add from available languages to preferred languages 393 // Remove from preferred languages 569 LocaleWindow::_SetPreferredLanguages(const BMessage& languages) argument 581 languages [all...] |
/haiku/build/scripts/ |
H A D | build_cross_tools | 164 --disable-nls --enable-shared=yes --enable-languages=c,c++ \
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H A D | build_cross_tools_gcc4 | 238 --enable-languages=c,c++ --enable-lto --enable-frame-pointer \
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