Searched refs:languages (Results 1 - 10 of 10) sorted by relevance

/haiku/src/apps/haikudepot/util/
H A DLanguageMenuUtils.cpp25 /*! This method will add the supplied languages to the menu. It will
26 add first the popular languages, followed by a separator and then
27 other less popular languages.
35 HDINFO("there are no languages defined");
37 // collect all of the languages into a vector so that they can be sorted
40 std::vector<LanguageRef> languages(languageModel->CountSupportedLanguages());
43 languages[i] = languageModel->SupportedLanguageAt(i);
46 std::sort(languages.begin(), languages.end(), _IsLanguagePresentationBefore);
48 // now add the sorted languages t
93 _AddLanguagesToMenu(const std::vector<LanguageRef>& languages, BMenu* menu, bool isPopular) argument
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H A DLanguageMenuUtils.h29 const std::vector<LanguageRef>& languages,
/haiku/src/kits/locale/
H A DMutableLocaleRoster.cpp85 MutableLocaleRoster::SetPreferredLanguages(const BMessage* languages) argument
87 return fData->SetPreferredLanguages(languages);
192 BMessage languages; local
195 languages.AddString("language", language);
197 // try to load catalogs for one of the preferred languages:
198 GetPreferredLanguages(&languages);
203 for (int32 l = 0; languages.FindString("language", l, &lang) == B_OK;
208 // Chain-load catalogs for languages that depend on
209 // other languages.
211 // detect dependencies (parenthood) between languages (i
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H A DLocaleRoster.cpp75 // languages to countries to make FirstBootPrompt happy.
197 BLocaleRoster::GetPreferredLanguages(BMessage* languages) const
199 if (!languages)
206 *languages = fData->fPreferredLanguages;
214 * ID(s) of all available languages.
217 BLocaleRoster::GetAvailableLanguages(BMessage* languages) const
219 if (!languages)
226 languages->AddString("language", icuLocaleList[i].getName());
H A DLocaleRosterData.cpp235 LocaleRosterData::SetPreferredLanguages(const BMessage* languages) argument
243 status = _SetPreferredLanguages(languages);
606 LocaleRosterData::_SetPreferredLanguages(const BMessage* languages) argument
609 if (languages != NULL
610 && languages->FindString(kLanguageField, &langName) == B_OK) {
615 for (int i = 0; languages->FindString(kLanguageField, i, &langName)
/haiku/src/bin/locale/
H A Dlocale.cpp28 BMessage languages; local
29 BLocaleRoster::Default()->GetAvailableLanguages(&languages);
31 for (int i = 0; languages.FindString("language", i, &language) == B_OK;
91 " -a, --all\t\tPrint all available languages\n"
/haiku/src/preferences/locale/
H A DLocaleWindow.h43 const BMessage& languages);
H A DLocaleWindow.cpp85 // first list: available languages
153 B_TRANSLATE("Unable to find the available languages! You can't "
161 // Second list: active languages
176 .Add(new BStringView("", B_TRANSLATE("Available languages")))
180 .Add(new BStringView("", B_TRANSLATE("Preferred languages")))
329 // Add from available languages to preferred languages
393 // Remove from preferred languages
569 LocaleWindow::_SetPreferredLanguages(const BMessage& languages) argument
581 languages
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/haiku/build/scripts/
H A Dbuild_cross_tools164 --disable-nls --enable-shared=yes --enable-languages=c,c++ \
H A Dbuild_cross_tools_gcc4238 --enable-languages=c,c++ --enable-lto --enable-frame-pointer \

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