Searched refs:inData (Results 1 - 4 of 4) sorted by relevance

/haiku/src/kits/game/
H A DSimpleGameSound.cpp49 BSimpleGameSound::BSimpleGameSound(const void *inData, size_t inFrameCount, argument
64 memcpy(data, inData, inFrameCount * frameSize);
222 BSimpleGameSound::Init(const void* inData, int64 inFrameCount, argument
228 = Device()->CreateBuffer(&sound, format, inData, inFrameCount);
/haiku/src/build/libbe/interface/
H A DBitmap.cpp1123 \param inData A pointer to the buffer to be read.
1144 set_bits_worker(const void *inData, int32 inLength, int32 inBPR, argument
1152 reader.SetTo(inData);
1154 const char *inEnd = (const char*)inData + inLength
1156 const char *inLastRow = (const char*)inData + inLength
1198 \param inData A pointer to the buffer to be read.
1218 set_bits_worker_gray1(const void *inData, int32 inLength, int32 inBPR, argument
1226 reader.SetTo(inData);
1228 const char *inEnd = (const char*)inData + inLength
1230 const char *inLastRow = (const char*)inData
1293 set_bits(const void *inData, int32 inLength, int32 inBPR, int32 inRowSkip, void *outData, int32 outLength, int32 outOffset, int32 outBPR, int32 rawOutBPR, color_space outColorSpace, int32 width, Reader reader, const PaletteConverter &paletteConverter) argument
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/haiku/src/kits/media/
H A DTimedEventQueue.cpp51 int32 inData,
62 data = inData;
47 media_timed_event(bigtime_t inTime, int32 inType, void *inPointer, uint32 inCleanup, int32 inData, int64 inBigdata, const char *inUserData, size_t dataSize) argument
/haiku/headers/os/media/
H A DTimedEventQueue.h23 int32 inData, int64 inBigdata,

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