/haiku/src/apps/cortex/addons/common/ |
H A D | SoundUtils.cpp | 92 if (format.buffer_size > 0 && format.frame_rate > 0 && bytes_per_frame(format) > 0) { 98 duration = s_to_us((format.buffer_size / bytes_per_frame(format)) / format.frame_rate); 110 if (format.frame_rate > 0) { 111 duration = s_to_us(num_frames/format.frame_rate); 124 buffers = (int) ceil(us_to_s(duration)*(format.frame_rate/frames_per_buffer(format))); 133 return (int64) ceil(format.frame_rate*us_to_s(duration));
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/haiku/src/apps/cortex/support/ |
H A D | SoundUtils.cpp | 92 if (format.buffer_size > 0 && format.frame_rate > 0 && bytes_per_frame(format) > 0) { 98 duration = s_to_us((format.buffer_size / bytes_per_frame(format)) / format.frame_rate); 110 if (format.frame_rate > 0) { 111 duration = s_to_us(num_frames/format.frame_rate); 124 buffers = (int) ceil(us_to_s(duration)*(format.frame_rate/frames_per_buffer(format))); 133 return (int64) ceil(format.frame_rate*us_to_s(duration));
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/haiku/src/apps/mediaplayer/media_node_framework/audio/ |
H A D | AudioAdapter.cpp | 50 if (fFormat.u.raw_audio.frame_rate != 0 51 && fFormat.u.raw_audio.frame_rate 52 != source->Format().u.raw_audio.frame_rate) { 54 source->Format().u.raw_audio.frame_rate, 55 fFormat.u.raw_audio.frame_rate); 57 fFormat.u.raw_audio.frame_rate);
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H A D | AudioResampler.cpp | 93 fFormat.u.raw_audio.frame_rate = frameRate; 150 double inFrameRate = fSource->Format().u.raw_audio.frame_rate; 151 double outFrameRate = (double)fFormat.u.raw_audio.frame_rate 219 fFormat.u.raw_audio.frame_rate = frameRate; 226 fFormat.u.raw_audio.frame_rate = frameRate; 247 return fFormat.u.raw_audio.frame_rate; 275 double inFrameRate = fSource->Format().u.raw_audio.frame_rate; 276 double outFrameRate = fFormat.u.raw_audio.frame_rate; 285 double inFrameRate = fSource->Format().u.raw_audio.frame_rate; 286 double outFrameRate = fFormat.u.raw_audio.frame_rate; [all...] |
H A D | AudioReader.cpp | 70 double frameRate = fFormat.u.raw_audio.frame_rate; 78 double frameRate = fFormat.u.raw_audio.frame_rate;
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/haiku/src/apps/cortex/addons/AudioAdapter/ |
H A D | AudioAdapterNode.cpp | 93 ioFormat.u.raw_audio.frame_rate = media_raw_audio_format::wildcard.frame_rate; 126 // frame_rate 137 f.frame_rate = output().format.u.raw_audio.frame_rate; 167 ioFormat.u.raw_audio.frame_rate = media_raw_audio_format::wildcard.frame_rate; 199 // frame_rate 211 ioFormat.u.raw_audio.frame_rate = input().format.u.raw_audio.frame_rate; [all...] |
/haiku/src/tests/kits/game/push_game_sound_test/ |
H A D | push_game_sound_sine.cpp | 47 gsFormat.frame_rate = 48000; 83 = (int16_t)(2000 * sin(pos * gsFormat.frame_rate 88 usleep(1000000 * framesPerBufferPart / gsFormat.frame_rate);
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H A D | push_game_sound_test.cpp | 88 printf("frame rate: %g Hz\n", format.u.raw_audio.frame_rate); 94 gsFormat.frame_rate = format.u.raw_audio.frame_rate; 176 snooze(1000 * framesPerBufferPart / gsFormat.frame_rate);
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H A D | push_game_sound_triangle.cpp | 51 gsFormat.frame_rate = 44100;
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/haiku/src/add-ons/media/media-add-ons/opensound/ |
H A D | SupportFunctions.h | 24 float frameRate = format.u.raw_audio.frame_rate;
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H A D | OpenSoundDeviceEngine.cpp | 459 format.u.raw_audio.frame_rate = OpenSoundDevice::convert_oss_rate_to_media_rate(Info()->max_rate); // measured in Hertz 465 // format.u.encoded_audio.output.frame_rate = OpenSoundDevice::convert_oss_rate_to_media_rate(Info()->max_rate); // measured in Hertz 487 raw.frame_rate = OpenSoundDevice::convert_oss_rate_to_media_rate(Info()->max_rate); // measured in Hertz 493 format.u.raw_audio.frame_rate = OpenSoundDevice::convert_oss_rate_to_media_rate(Info()->max_rate); // measured in Hertz 502 raw.frame_rate = OpenSoundDevice::convert_oss_rate_to_media_rate(Info()->max_rate); // measured in Hertz 574 raw.frame_rate = OpenSoundDevice::select_oss_rate(Info(), raw.frame_rate); // measured in Hertz 575 //raw.frame_rate = OpenSoundDevice::convert_oss_rate_to_media_rate(Info()->max_rate); // measured in Hertz 576 err = SetSpeed(OpenSoundDevice::convert_media_rate_to_oss_rate(raw.frame_rate)); 601 raw.frame_rate [all...] |
/haiku/src/kits/game/ |
H A D | GSUtility.cpp | 99 dest->frame_rate = source->frame_rate;
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H A D | GameProducer.cpp | 56 fPreferredFormat.u.raw_audio.frame_rate = format->frame_rate; // Hertz 263 / bigtime_t(fOutput.format.u.raw_audio.frame_rate); 506 / double(fOutput.format.u.raw_audio.frame_rate) 561 / double(fOutput.format.u.raw_audio.frame_rate) * 1000000.0);
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/haiku/headers/os/game/ |
H A D | GameSoundDefs.h | 36 float frame_rate; member in struct:gs_audio_format
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/haiku/src/apps/mediaplayer/supplier/ |
H A D | ProxyAudioSupplier.cpp | 294 return (int64)((double)frame * Format().u.raw_audio.frame_rate 298 return (int64)((double)frame * format.u.raw_audio.frame_rate 308 / Format().u.raw_audio.frame_rate); 313 / format.u.raw_audio.frame_rate); 320 return (int64)((double)time * Format().u.raw_audio.frame_rate
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/haiku/src/add-ons/media/media-add-ons/mixer/ |
H A D | MixerUtils.cpp | 143 && int(format->frame_rate + 0.5) == 11025 263 if (format.buffer_size > 0 && format.frame_rate > 0 && bytes_per_frame(format) > 0) { 264 duration = s_to_us((format.buffer_size / bytes_per_frame(format)) / format.frame_rate); 311 a = int(format.u.raw_audio.frame_rate + 0.05) / 1000; 312 b = int(format.u.raw_audio.frame_rate + 0.05) % 1000;
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/haiku/src/apps/mediaconverter/ |
H A D | MediaFileInfo.cpp | 123 raf->frame_rate / 1000.f); 126 raf->frame_rate / 1000.f); 129 raf->frame_rate / 1000.f, raf->channel_count);
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/haiku/src/kits/media/ |
H A D | SoundPlayNode.cpp | 67 int frameRate = (int)fOutput.format.u.raw_audio.frame_rate; 348 float frame_rate = 0; local 353 frame_rate = *(float *)&format->user_data[20]; 355 "channel_count %" B_PRId32 " , frame_rate %.1f\n", channel_count, frame_rate); 360 default_format.u.raw_audio.frame_rate = frame_rate > 0 ? frame_rate : 44100; 372 format->u.raw_audio.frame_rate); 430 / (int32)fOutput.format.u.raw_audio.frame_rate; [all...] |
H A D | MediaDefs.cpp | 234 if (a.frame_rate != 0 && b.frame_rate != 0 && a.frame_rate != b.frame_rate) 248 if (a.frame_rate != 0 && b.frame_rate != 0 && a.frame_rate != b.frame_rate) 380 if (a.u.vid.frame_rate != 0 && b.u.vid.frame_rate ! [all...] |
/haiku/src/add-ons/media/media-add-ons/vst_host/ |
H A D | VSTNode.cpp | 424 fFormat.u.raw_audio.frame_rate > 0 && 427 fFormat.u.raw_audio.frame_rate) * 1000000.0); 559 if(pref.frame_rate != wild.frame_rate && f.frame_rate != pref.frame_rate) { 560 if(f.frame_rate != wild.frame_rate) 562 f.frame_rate = pref.frame_rate; [all...] |
/haiku/src/add-ons/media/media-add-ons/equalizer/ |
H A D | EqualizerNode.cpp | 427 && fFormat.u.raw_audio.frame_rate > 0 && sample_size > 0) { 429 / fFormat.u.raw_audio.frame_rate) * 1000000.0); 576 if(pref.frame_rate != wild.frame_rate && f.frame_rate != pref.frame_rate) { 577 if(f.frame_rate != wild.frame_rate) 579 f.frame_rate = pref.frame_rate; [all...] |
/haiku/src/apps/cortex/addons/Flanger/ |
H A D | FlangerNode.cpp | 1111 // ioFormat.u.raw_audio.frame_rate = 44100.0; 1152 if(pref.frame_rate != wild.frame_rate) { 1153 if(f.frame_rate != pref.frame_rate) { 1154 if(f.frame_rate != wild.frame_rate) 1156 f.frame_rate = pref.frame_rate; 1217 if (f.frame_rate [all...] |
/haiku/src/bin/fwcontrol/ |
H A D | fwdv.c | 90 int frame_rate[] = {30, 25}; variable 216 k / (3600 * frame_rate[system]), 217 (k / (60 * frame_rate[system])) % 60, 218 (k / frame_rate[system]) % 60, 219 k % frame_rate[system]); 371 if (frames % frame_rate[system] == 0)
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/haiku/src/add-ons/media/media-add-ons/tone_producer_demo/ |
H A D | ToneProducer.cpp | 74 mPreferredFormat.u.raw_audio.frame_rate = media_raw_audio_format::wildcard.frame_rate; 375 // Connect() doesn't take kindly to a frame_rate of 0. 377 if(format->u.raw_audio.frame_rate == media_raw_audio_format::wildcard.frame_rate) { 378 format->u.raw_audio.frame_rate = 44100.0f; 379 FPRINTF(stderr, "\tno frame rate provided, suggesting %.1f\n", format->u.raw_audio.frame_rate); 478 ASSERT(mOutput.format.u.raw_audio.frame_rate); 480 bigtime_t duration = bigtime_t(1000000) * samplesPerBuffer / bigtime_t(mOutput.format.u.raw_audio.frame_rate); 801 / double(mOutput.format.u.raw_audio.frame_rate) * 1000000. [all...] |
/haiku/src/tests/kits/media/playsound/ |
H A D | playwav.cpp | 97 format.frame_rate = 44100;
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