Searched refs:frame_rate (Results 1 - 25 of 70) sorted by relevance

123

/haiku/src/apps/cortex/addons/common/
H A DSoundUtils.cpp92 if (format.buffer_size > 0 && format.frame_rate > 0 && bytes_per_frame(format) > 0) {
98 duration = s_to_us((format.buffer_size / bytes_per_frame(format)) / format.frame_rate);
110 if (format.frame_rate > 0) {
111 duration = s_to_us(num_frames/format.frame_rate);
124 buffers = (int) ceil(us_to_s(duration)*(format.frame_rate/frames_per_buffer(format)));
133 return (int64) ceil(format.frame_rate*us_to_s(duration));
/haiku/src/apps/cortex/support/
H A DSoundUtils.cpp92 if (format.buffer_size > 0 && format.frame_rate > 0 && bytes_per_frame(format) > 0) {
98 duration = s_to_us((format.buffer_size / bytes_per_frame(format)) / format.frame_rate);
110 if (format.frame_rate > 0) {
111 duration = s_to_us(num_frames/format.frame_rate);
124 buffers = (int) ceil(us_to_s(duration)*(format.frame_rate/frames_per_buffer(format)));
133 return (int64) ceil(format.frame_rate*us_to_s(duration));
/haiku/src/apps/mediaplayer/media_node_framework/audio/
H A DAudioAdapter.cpp50 if (fFormat.u.raw_audio.frame_rate != 0
51 && fFormat.u.raw_audio.frame_rate
52 != source->Format().u.raw_audio.frame_rate) {
54 source->Format().u.raw_audio.frame_rate,
55 fFormat.u.raw_audio.frame_rate);
57 fFormat.u.raw_audio.frame_rate);
H A DAudioResampler.cpp93 fFormat.u.raw_audio.frame_rate = frameRate;
150 double inFrameRate = fSource->Format().u.raw_audio.frame_rate;
151 double outFrameRate = (double)fFormat.u.raw_audio.frame_rate
219 fFormat.u.raw_audio.frame_rate = frameRate;
226 fFormat.u.raw_audio.frame_rate = frameRate;
247 return fFormat.u.raw_audio.frame_rate;
275 double inFrameRate = fSource->Format().u.raw_audio.frame_rate;
276 double outFrameRate = fFormat.u.raw_audio.frame_rate;
285 double inFrameRate = fSource->Format().u.raw_audio.frame_rate;
286 double outFrameRate = fFormat.u.raw_audio.frame_rate;
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H A DAudioReader.cpp70 double frameRate = fFormat.u.raw_audio.frame_rate;
78 double frameRate = fFormat.u.raw_audio.frame_rate;
/haiku/src/apps/cortex/addons/AudioAdapter/
H A DAudioAdapterNode.cpp93 ioFormat.u.raw_audio.frame_rate = media_raw_audio_format::wildcard.frame_rate;
126 // frame_rate
137 f.frame_rate = output().format.u.raw_audio.frame_rate;
167 ioFormat.u.raw_audio.frame_rate = media_raw_audio_format::wildcard.frame_rate;
199 // frame_rate
211 ioFormat.u.raw_audio.frame_rate = input().format.u.raw_audio.frame_rate;
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/haiku/src/tests/kits/game/push_game_sound_test/
H A Dpush_game_sound_sine.cpp47 gsFormat.frame_rate = 48000;
83 = (int16_t)(2000 * sin(pos * gsFormat.frame_rate
88 usleep(1000000 * framesPerBufferPart / gsFormat.frame_rate);
H A Dpush_game_sound_test.cpp88 printf("frame rate: %g Hz\n", format.u.raw_audio.frame_rate);
94 gsFormat.frame_rate = format.u.raw_audio.frame_rate;
176 snooze(1000 * framesPerBufferPart / gsFormat.frame_rate);
H A Dpush_game_sound_triangle.cpp51 gsFormat.frame_rate = 44100;
/haiku/src/add-ons/media/media-add-ons/opensound/
H A DSupportFunctions.h24 float frameRate = format.u.raw_audio.frame_rate;
H A DOpenSoundDeviceEngine.cpp459 format.u.raw_audio.frame_rate = OpenSoundDevice::convert_oss_rate_to_media_rate(Info()->max_rate); // measured in Hertz
465 // format.u.encoded_audio.output.frame_rate = OpenSoundDevice::convert_oss_rate_to_media_rate(Info()->max_rate); // measured in Hertz
487 raw.frame_rate = OpenSoundDevice::convert_oss_rate_to_media_rate(Info()->max_rate); // measured in Hertz
493 format.u.raw_audio.frame_rate = OpenSoundDevice::convert_oss_rate_to_media_rate(Info()->max_rate); // measured in Hertz
502 raw.frame_rate = OpenSoundDevice::convert_oss_rate_to_media_rate(Info()->max_rate); // measured in Hertz
574 raw.frame_rate = OpenSoundDevice::select_oss_rate(Info(), raw.frame_rate); // measured in Hertz
575 //raw.frame_rate = OpenSoundDevice::convert_oss_rate_to_media_rate(Info()->max_rate); // measured in Hertz
576 err = SetSpeed(OpenSoundDevice::convert_media_rate_to_oss_rate(raw.frame_rate));
601 raw.frame_rate
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/haiku/src/kits/game/
H A DGSUtility.cpp99 dest->frame_rate = source->frame_rate;
H A DGameProducer.cpp56 fPreferredFormat.u.raw_audio.frame_rate = format->frame_rate; // Hertz
263 / bigtime_t(fOutput.format.u.raw_audio.frame_rate);
506 / double(fOutput.format.u.raw_audio.frame_rate)
561 / double(fOutput.format.u.raw_audio.frame_rate) * 1000000.0);
/haiku/headers/os/game/
H A DGameSoundDefs.h36 float frame_rate; member in struct:gs_audio_format
/haiku/src/apps/mediaplayer/supplier/
H A DProxyAudioSupplier.cpp294 return (int64)((double)frame * Format().u.raw_audio.frame_rate
298 return (int64)((double)frame * format.u.raw_audio.frame_rate
308 / Format().u.raw_audio.frame_rate);
313 / format.u.raw_audio.frame_rate);
320 return (int64)((double)time * Format().u.raw_audio.frame_rate
/haiku/src/add-ons/media/media-add-ons/mixer/
H A DMixerUtils.cpp143 && int(format->frame_rate + 0.5) == 11025
263 if (format.buffer_size > 0 && format.frame_rate > 0 && bytes_per_frame(format) > 0) {
264 duration = s_to_us((format.buffer_size / bytes_per_frame(format)) / format.frame_rate);
311 a = int(format.u.raw_audio.frame_rate + 0.05) / 1000;
312 b = int(format.u.raw_audio.frame_rate + 0.05) % 1000;
/haiku/src/apps/mediaconverter/
H A DMediaFileInfo.cpp123 raf->frame_rate / 1000.f);
126 raf->frame_rate / 1000.f);
129 raf->frame_rate / 1000.f, raf->channel_count);
/haiku/src/kits/media/
H A DSoundPlayNode.cpp67 int frameRate = (int)fOutput.format.u.raw_audio.frame_rate;
348 float frame_rate = 0; local
353 frame_rate = *(float *)&format->user_data[20];
355 "channel_count %" B_PRId32 " , frame_rate %.1f\n", channel_count, frame_rate);
360 default_format.u.raw_audio.frame_rate = frame_rate > 0 ? frame_rate : 44100;
372 format->u.raw_audio.frame_rate);
430 / (int32)fOutput.format.u.raw_audio.frame_rate;
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H A DMediaDefs.cpp234 if (a.frame_rate != 0 && b.frame_rate != 0 && a.frame_rate != b.frame_rate)
248 if (a.frame_rate != 0 && b.frame_rate != 0 && a.frame_rate != b.frame_rate)
380 if (a.u.vid.frame_rate != 0 && b.u.vid.frame_rate !
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/haiku/src/add-ons/media/media-add-ons/vst_host/
H A DVSTNode.cpp424 fFormat.u.raw_audio.frame_rate > 0 &&
427 fFormat.u.raw_audio.frame_rate) * 1000000.0);
559 if(pref.frame_rate != wild.frame_rate && f.frame_rate != pref.frame_rate) {
560 if(f.frame_rate != wild.frame_rate)
562 f.frame_rate = pref.frame_rate;
[all...]
/haiku/src/add-ons/media/media-add-ons/equalizer/
H A DEqualizerNode.cpp427 && fFormat.u.raw_audio.frame_rate > 0 && sample_size > 0) {
429 / fFormat.u.raw_audio.frame_rate) * 1000000.0);
576 if(pref.frame_rate != wild.frame_rate && f.frame_rate != pref.frame_rate) {
577 if(f.frame_rate != wild.frame_rate)
579 f.frame_rate = pref.frame_rate;
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/haiku/src/apps/cortex/addons/Flanger/
H A DFlangerNode.cpp1111 // ioFormat.u.raw_audio.frame_rate = 44100.0;
1152 if(pref.frame_rate != wild.frame_rate) {
1153 if(f.frame_rate != pref.frame_rate) {
1154 if(f.frame_rate != wild.frame_rate)
1156 f.frame_rate = pref.frame_rate;
1217 if (f.frame_rate
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/haiku/src/bin/fwcontrol/
H A Dfwdv.c90 int frame_rate[] = {30, 25}; variable
216 k / (3600 * frame_rate[system]),
217 (k / (60 * frame_rate[system])) % 60,
218 (k / frame_rate[system]) % 60,
219 k % frame_rate[system]);
371 if (frames % frame_rate[system] == 0)
/haiku/src/add-ons/media/media-add-ons/tone_producer_demo/
H A DToneProducer.cpp74 mPreferredFormat.u.raw_audio.frame_rate = media_raw_audio_format::wildcard.frame_rate;
375 // Connect() doesn't take kindly to a frame_rate of 0.
377 if(format->u.raw_audio.frame_rate == media_raw_audio_format::wildcard.frame_rate) {
378 format->u.raw_audio.frame_rate = 44100.0f;
379 FPRINTF(stderr, "\tno frame rate provided, suggesting %.1f\n", format->u.raw_audio.frame_rate);
478 ASSERT(mOutput.format.u.raw_audio.frame_rate);
480 bigtime_t duration = bigtime_t(1000000) * samplesPerBuffer / bigtime_t(mOutput.format.u.raw_audio.frame_rate);
801 / double(mOutput.format.u.raw_audio.frame_rate) * 1000000.
[all...]
/haiku/src/tests/kits/media/playsound/
H A Dplaywav.cpp97 format.frame_rate = 44100;

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