Searched refs:forSource (Results 1 - 14 of 14) sorted by relevance

/haiku/src/apps/mediaplayer/media_node_framework/video/
H A DVideoProducer.h69 virtual status_t SetBufferGroup(const media_source& forSource,
71 virtual status_t VideoClippingChanged(const media_source& forSource,
H A DVideoProducer.cpp292 VideoProducer::SetBufferGroup(const media_source& forSource, argument
295 if (forSource != fOutput.source)
307 VideoProducer::VideoClippingChanged(const media_source& forSource, argument
311 TOUCH(forSource); TOUCH(numShorts); TOUCH(clipData);
/haiku/headers/os/media/
H A DBufferProducer.h80 virtual status_t SetBufferGroup(const media_source& forSource,
93 const media_source& forSource,
155 status_t ChangeFormat(const media_source& forSource,
/haiku/src/tests/kits/media/nodetest/
H A DProducerNode.cpp134 ProducerNode::SetBufferGroup(const media_source& forSource, BBufferGroup* group) argument
138 if (forSource != mOutput.source)
169 ProducerNode::VideoClippingChanged(const media_source& forSource, argument
/haiku/src/apps/mediaplayer/media_node_framework/audio/
H A DAudioProducer.h52 virtual status_t SetBufferGroup(const media_source& forSource,
H A DAudioProducer.cpp328 AudioProducer::SetBufferGroup(const media_source& forSource, argument
333 if (forSource != fOutput.source)
/haiku/src/kits/game/
H A DGameProducer.h65 status_t SetBufferGroup(const media_source& forSource,
H A DGameProducer.cpp300 GameProducer::SetBufferGroup(const media_source& forSource, argument
304 if (forSource != fOutput.source)
/haiku/src/kits/media/
H A DSoundPlayNode.h66 virtual status_t SetBufferGroup(const media_source& forSource,
H A DSoundPlayNode.cpp253 SoundPlayNode::SetBufferGroup(const media_source& forSource, argument
259 if (forSource != fOutput.source) {
/haiku/src/apps/cortex/NodeManager/
H A DNodeRef.h327 const media_source& forSource,
H A DNodeRef.cpp772 const media_source& forSource,
788 match_output_source(forSource));
803 match_output_source(forSource));
771 findOutput( const media_source& forSource, media_output* outOutput) const argument
/haiku/src/add-ons/media/media-add-ons/multi_audio/
H A DMultiAudioNode.h108 virtual status_t SetBufferGroup(const media_source& forSource,
H A DMultiAudioNode.cpp874 MultiAudioNode::SetBufferGroup(const media_source& forSource, argument
880 node_output* channel = _FindOutput(forSource);

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