Searched refs:fCurrentDrawingRegion (Results 1 - 5 of 5) sorted by relevance

/haiku/src/servers/app/
H A DLayer.cpp51 &fCurrentDrawingRegion);
55 fCurrentDrawingRegion.IntersectWith(&bitmapRegion);
57 fCurrentDrawingRegion = bitmapRegion;
59 fDrawingEngine->ConstrainClippingRegion(&fCurrentDrawingRegion);
78 BRegion fCurrentDrawingRegion; member in class:LayerCanvas
H A DCanvas.cpp307 fDrawState->GetCombinedClippingRegion(&fCurrentDrawingRegion);
308 fDrawingEngine->ConstrainClippingRegion(&fCurrentDrawingRegion);
H A DCanvas.h114 BRegion fCurrentDrawingRegion; member in class:OffscreenCanvas
H A DServerWindow.h175 BRegion fCurrentDrawingRegion; member in class:ServerWindow
H A DServerWindow.cpp177 fCurrentDrawingRegion(),
2135 BRegion region(fCurrentDrawingRegion);
2201 BRegion region(fCurrentDrawingRegion);
2509 if (fCurrentDrawingRegion.CountRects() <= 0 && code != AS_VIEW_END_LAYER) {
2530 drawingEngine->ConstrainClippingRegion(&fCurrentDrawingRegion);
4390 fCurrentDrawingRegion);
4392 BRegion dirty(fCurrentDrawingRegion);
4433 fWindow->GetEffectiveDrawingRegion(fCurrentView, fCurrentDrawingRegion);

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