Searched refs:fActiveThread (Results 1 - 4 of 4) sorted by relevance

/haiku/src/apps/debugger/user_interface/gui/team_window/
H A DTeamWindow.cpp207 fActiveThread(NULL),
326 if (fActiveThread != NULL && fTraceUpdateRunner == NULL) {
335 fActiveThread->ID(), MSG_THREAD_RUN);
339 fActiveThread->ID(), MSG_THREAD_STEP_OVER);
344 fActiveThread->ID(), MSG_THREAD_STEP_OUT);
347 fActiveThread->ID(), MSG_THREAD_STEP_INTO);
651 if (fActiveThread != NULL && fTraceUpdateRunner == NULL) {
652 fListener->ThreadActionRequested(fActiveThread->ID(),
1371 if (thread == fActiveThread)
1374 if (fActiveThread !
[all...]
H A DSourceView.h90 Thread* fActiveThread; member in class:SourceView
H A DTeamWindow.h221 ::Thread* fActiveThread; member in class:TeamWindow
H A DSourceView.cpp1387 ::Thread* activeThread = fSourceView->fActiveThread;
2033 fActiveThread(NULL),
2087 fListener->ThreadActionRequested(fActiveThread, message->what,
2181 if (stackTrace == fStackTrace && activeThread == fActiveThread)
2184 if (fActiveThread != NULL)
2185 fActiveThread->ReleaseReference();
2187 fActiveThread = activeThread;
2189 if (fActiveThread != NULL)
2190 fActiveThread->AcquireReference();

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