Searched refs:escapements (Results 1 - 4 of 4) sorted by relevance
/haiku/src/kits/interface/textview_support/ |
H A D | WidthBuffer.cpp | 273 /*! \brief Gets the escapements for the given string, and put them into 278 \param tableIndex the index of the table where the escapements 292 float* escapements = new float[numChars]; local 293 inStyle->GetEscapements(inText, numChars, escapements); 301 // Insert the escapements into the hash table 323 widths[hashed].escapement = escapements[charCount]; 363 width += escapements[x]; 365 delete[] escapements;
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/haiku/src/kits/interface/ |
H A D | MenuItem.cpp | 433 float escapements[fTriggerIndex + 1]; local 437 font.GetEscapements(fLabel, fTriggerIndex + 1, escapements); 440 lineStart.x += escapements[i] * font.Size(); 446 lineEnd.x += escapements[fTriggerIndex] * font.Size();
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/haiku/src/servers/app/ |
H A D | ServerFont.cpp | 803 BPointEscapementConsumer(BPoint* escapements, BPoint* offsets, float size) argument 805 fEscapements(escapements),
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H A D | ServerApp.cpp | 2625 BStackOrHeapArray<BPoint, 64> escapements(numChars); 2630 if (!charArray.IsValid() || !escapements.IsValid() 2651 delta, escapements, offsets); 2656 fLink.Attach<BPoint>(escapements[i]); 2716 BStackOrHeapArray<float, 64> escapements(numChars); 2717 if (!charArray.IsValid() || !escapements.IsValid()) { 2725 // figure out escapements 2738 delta, escapements); 2742 fLink.Attach(escapements, numChars * sizeof(float)); 2814 // figure out escapements [all...] |
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