Searched refs:escapements (Results 1 - 4 of 4) sorted by relevance

/haiku/src/kits/interface/textview_support/
H A DWidthBuffer.cpp273 /*! \brief Gets the escapements for the given string, and put them into
278 \param tableIndex the index of the table where the escapements
292 float* escapements = new float[numChars]; local
293 inStyle->GetEscapements(inText, numChars, escapements);
301 // Insert the escapements into the hash table
323 widths[hashed].escapement = escapements[charCount];
363 width += escapements[x];
365 delete[] escapements;
/haiku/src/kits/interface/
H A DMenuItem.cpp433 float escapements[fTriggerIndex + 1]; local
437 font.GetEscapements(fLabel, fTriggerIndex + 1, escapements);
440 lineStart.x += escapements[i] * font.Size();
446 lineEnd.x += escapements[fTriggerIndex] * font.Size();
/haiku/src/servers/app/
H A DServerFont.cpp803 BPointEscapementConsumer(BPoint* escapements, BPoint* offsets, float size) argument
805 fEscapements(escapements),
H A DServerApp.cpp2625 BStackOrHeapArray<BPoint, 64> escapements(numChars);
2630 if (!charArray.IsValid() || !escapements.IsValid()
2651 delta, escapements, offsets);
2656 fLink.Attach<BPoint>(escapements[i]);
2716 BStackOrHeapArray<float, 64> escapements(numChars);
2717 if (!charArray.IsValid() || !escapements.IsValid()) {
2725 // figure out escapements
2738 delta, escapements);
2742 fLink.Attach(escapements, numChars * sizeof(float));
2814 // figure out escapements
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