Searched refs:dy (Results 1 - 25 of 83) sorted by relevance

1234

/haiku/headers/libs/agg/
H A Dagg_span_interpolator_persp.h114 double dy; local
117 dy = yt;
118 m_trans_inv.transform(&dx, &dy);
120 dy -= y;
121 int sx1 = uround(subpixel_scale/sqrt(dx*dx + dy*dy)) >> subpixel_shift;
123 dy = yt + delta;
124 m_trans_inv.transform(&dx, &dy);
126 dy -= y;
127 int sy1 = uround(subpixel_scale/sqrt(dx*dx + dy*d
166 double dy; local
327 double dy; local
396 double dy; local
[all...]
H A Dagg_renderer_primitives.h86 int dy = -ry; local
90 dy += ei.dy();
91 m_ren->blend_pixel(x + dx, y + dy, m_line_color, cover_full);
92 m_ren->blend_pixel(x + dx, y - dy, m_line_color, cover_full);
93 m_ren->blend_pixel(x - dx, y - dy, m_line_color, cover_full);
94 m_ren->blend_pixel(x - dx, y + dy, m_line_color, cover_full);
97 while(dy < 0);
105 int dy = -ry; local
106 int dy0 = dy;
132 int dy = -ry; local
[all...]
H A Dagg_trans_lens.h39 double dy = *y - m_yc; local
40 double r = sqrt(dx * dx + dy * dy);
45 *y = m_yc + dy * m_magn;
53 *y = m_yc + dy * m;
61 *y = m_yc + dy * m;
H A Dagg_renderer_markers.h94 int dy = -r; local
98 base_type::ren().blend_pixel(x - dx, y + dy, base_type::line_color(), cover_full);
99 base_type::ren().blend_pixel(x + dx, y + dy, base_type::line_color(), cover_full);
100 base_type::ren().blend_pixel(x - dx, y - dy, base_type::line_color(), cover_full);
101 base_type::ren().blend_pixel(x + dx, y - dy, base_type::line_color(), cover_full);
105 base_type::ren().blend_hline(x-dx+1, y+dy, x+dx-1, base_type::fill_color(), cover_full);
106 base_type::ren().blend_hline(x-dx+1, y-dy, x+dx-1, base_type::fill_color(), cover_full);
108 ++dy;
111 while(dy <= 0);
164 int dy local
200 int dy = -r; local
236 int dy = -r; local
272 int dy = -r; local
307 int dy = -r; local
342 int dy = -r; local
377 int dy = -r; local
412 int dy = -r; local
447 int dy = -r; local
509 int dy = -r * 7 / 10; local
[all...]
H A Dagg_math.h60 double dy = y2-y1;
61 return sqrt(dx * dx + dy * dy);
68 double dy = y2-y1;
69 return dx * dx + dy * dy;
78 double dy = y2-y1;
79 double d = sqrt(dx * dx + dy * dy);
84 return ((x - x2) * dy
[all...]
H A Dagg_renderer_outline_aa.h119 void inc_x(int dy) argument
122 if(dy > 0) m_dist -= m_dx;
123 if(dy < 0) m_dist += m_dx;
127 void dec_x(int dy) argument
130 if(dy > 0) m_dist -= m_dx;
131 if(dy < 0) m_dist += m_dx;
153 int dy() const { return m_dy; } function in class:agg::distance_interpolator1
218 void inc_x(int dy) argument
222 if(dy > 0)
227 if(dy <
235 dec_x(int dy) argument
292 int dy() const { return m_dy; } function in class:agg::distance_interpolator2
353 inc_x(int dy) argument
373 dec_x(int dy) argument
439 int dy() const { return m_dy; } function in class:agg::distance_interpolator3
597 int dy; local
737 int dy = 0; local
762 int dy; local
906 int dy; local
1094 int dy = 0; local
1121 int dy; local
1423 int dy = y - yc1; local
1453 int dy = -r; local
1496 int dy = y - yc; local
1524 int dy = -r; local
[all...]
H A Dagg_line_aa_basics.h88 dy(abs(y2_ - y1_)),
91 vertical(dy >= dx),
128 lp1.dy = abs(lp1.y2 - lp1.y1);
134 lp2.dy = abs(lp2.y2 - lp2.y1);
138 int x1, y1, x2, y2, dx, dy, sx, sy; member in struct:agg::line_parameters
/haiku/src/libs/agg/src/
H A Dagg_trans_warp_magnifier.cpp26 double dy = *y - m_yc; local
27 double r = sqrt(dx * dx + dy * dy);
31 *y = m_yc + dy * m_magn;
37 *y = m_yc + dy * m;
H A Dagg_line_aa_basics.cpp71 double dy = ty - l2.y1; local
72 if((int)sqrt(dx * dx + dy * dy) < line_subpixel_scale)
H A Dagg_trans_single_path.cpp129 double dy = 1.0; local
139 dy = m_src_vertices[1].y - y1;
153 dy = y1 - m_src_vertices[i].y;
191 dy = m_src_vertices[j].y - y1;
194 double y2 = y1 + dy * d / dd;
195 *x = x2 - *y * dy / dd;
H A Dagg_curves.cpp161 double dy = y3-y1; local
162 double d = fabs(((x2 - x3) * dy - (y2 - y3) * dx));
169 if(d * d <= m_distance_tolerance_square * (dx*dx + dy*dy))
198 da = dx*dx + dy*dy;
205 d = ((x2 - x1)*dx + (y2 - y1)*dy) / da;
214 else d = calc_sq_distance(x2, y2, x1 + d*dx, y1 + d*dy);
420 double dy = y4-y1; local
422 double d2 = fabs(((x2 - x4) * dy
[all...]
/haiku/src/add-ons/screen_savers/gravity/
H A DGravitySource.cpp45 float dy = ty - y; local
48 float d = dx * dx + dy * dy + dz * dz;
51 vy += dy * 0.003f;
62 if (dx * dx + dy * dy + dz * dz < 1.0f) {
71 dy = y - p->y;
74 d = dx * dx + dy * dy + dz * dz;
77 p->vy += dy /
[all...]
/haiku/src/kits/interface/
H A DRect.cpp61 BRect::InsetBy(float dx, float dy) argument
65 top += dy;
66 bottom -= dy;
79 BRect::InsetBySelf(float dx, float dy) argument
81 InsetBy(dx, dy);
96 BRect::InsetByCopy(float dx, float dy) const
99 copy.InsetBy(dx, dy);
115 BRect::OffsetBy(float dx, float dy) argument
119 top += dy;
120 bottom += dy;
133 OffsetBySelf(float dx, float dy) argument
291 InsetByCopy__5BRectff(BRect* self, float dx, float dy) argument
309 OffsetByCopy__5BRectff(BRect* self, float dx, float dy) argument
327 OffsetToCopy__5BRectff(BRect* self, float dx, float dy) argument
349 _ZN5BRect11InsetByCopyEff(BRect* self, float dx, float dy) argument
367 _ZN5BRect12OffsetByCopyEff(BRect* self, float dx, float dy) argument
385 _ZN5BRect12OffsetToCopyEff(BRect* self, float dx, float dy) argument
[all...]
/haiku/src/tests/servers/app/newClipping/
H A DLayer.h21 void MoveBy(float dx, float dy);
22 void ResizeBy(float dx, float dy);
23 void ScrollBy(float dx, float dy);
32 virtual void MovedByHook(float dx, float dy) { } argument
33 virtual void ResizedByHook(float dx, float dy, bool automatic) { } argument
34 virtual void ScrolledByHook(float dx, float dy) { } argument
75 void rezize_layer_redraw_more(BRegion &reg, float dx, float dy);
76 void resize_layer_full_update_on_resize(BRegion &reg, float dx, float dy);
H A DWinBorder.h11 virtual void MovedByHook(float dx, float dy);
12 virtual void ResizedByHook(float dx, float dy, bool automatic);
H A DLayer.cpp254 float dx, dy; local
257 dy = newFrame.Height() - fFrame.Height();
261 if (dx != 0.0f || dy != 0.0f) {
263 ResizedByHook(dx, dy, true); // automatic
266 lay->resize_layer_frame_by(dx, dy);
269 MovedByHook(dx, dy);
274 Layer::rezize_layer_redraw_more(BRegion &reg, float dx, float dy) argument
276 if (dx == 0 && dy == 0)
293 oldBounds.bottom -=dy;
308 (rm & 0xF0F0) == (uint16)B_FOLLOW_TOP_BOTTOM? dy
325 resize_layer_full_update_on_resize(BRegion &reg, float dx, float dy) argument
345 ResizeBy(float dx, float dy) argument
407 MoveBy(float dx, float dy) argument
457 ScrollBy(float dx, float dy) argument
[all...]
H A DWinBorder.cpp25 void WinBorder::MovedByHook(float dx, float dy) argument
27 fDecRegion.OffsetBy(dx, dy);
30 void WinBorder::ResizedByHook(float dx, float dy, bool automatic) argument
/haiku/src/servers/app/
H A DIntRect.cpp58 IntRect::InsetBy(int32 dx, int32 dy) argument
62 top += dy;
63 bottom -= dy;
76 IntRect::InsetBySelf(int32 dx, int32 dy) argument
78 InsetBy(dx, dy);
93 IntRect::InsetByCopy(int32 dx, int32 dy) argument
96 copy.InsetBy(dx, dy);
112 IntRect::OffsetBy(int32 dx, int32 dy) argument
116 top += dy;
117 bottom += dy;
130 OffsetBySelf(int32 dx, int32 dy) argument
147 OffsetByCopy(int32 dx, int32 dy) argument
184 OffsetToSelf(int32 dx, int32 dy) argument
201 OffsetToCopy(int32 dx, int32 dy) argument
[all...]
H A DIntRect.h49 void InsetBy(int32 dx, int32 dy);
51 void OffsetBy(int32 dx, int32 dy);
57 IntRect& InsetBySelf(int32 dx, int32 dy);
59 IntRect InsetByCopy(int32 dx, int32 dy);
61 IntRect& OffsetBySelf(int32 dx, int32 dy);
63 IntRect OffsetByCopy(int32 dx, int32 dy);
65 IntRect& OffsetToSelf(int32 dx, int32 dy);
67 IntRect OffsetToCopy(int32 dx, int32 dy);
/haiku/src/system/libroot/posix/musl/math/
H A Dtgamma.c112 double_t dy, z, r; local
151 dy = y - absx;
152 dy -= gmhalf;
154 dy = y - gmhalf;
155 dy -= absx;
164 dy = -dy;
167 r += dy * (gmhalf+0.5) * r / y;
/haiku/src/libs/glut/
H A Dglut_vidresize.c39 static int dx = -1, dy = -1, dw = -1, dh = -1; variable
103 videoResizeChannel, &dx, &dy, &dw, &dh);
116 dx < 0 || dy < 0 || dw < 0 || dh < 0 ||
117 dx > 2048 || dy > 2048 || dw > 2048 || dh > 2048) {
133 return dy;
/haiku/src/tests/servers/app/newerClipping/
H A DViewLayer.h78 void MoveBy( int32 dx, int32 dy,
81 void ResizeBy( int32 dx, int32 dy,
84 void ScrollBy( int32 dx, int32 dy,
87 void ParentResized( int32 dx, int32 dy,
/haiku/src/tests/kits/game/direct_window_test/
H A DStarWindow.cpp68 int32 x, y, dx, dy, cnt, square; local
88 dy = (crc_alea&0xffff) - 0x8000;
91 } while ((dx == 0) && (dy == 0));
95 square = dx*dx+dy*dy;
98 dy <<= 1;
104 star_list[i].dy0 = dy;
116 y += dy;
118 dy += (dy>>
[all...]
/haiku/src/system/libroot/posix/glibc/arch/generic/
H A Dmpsqrt.c50 double dx,dy; local
65 __mp_dbl(&mpxn,&dx,p); dy=fastiroot(dx); __dbl_mp(dy,&mpu,p);
/haiku/src/add-ons/screen_savers/flurry/
H A DSmoke.cpp99 float dy; local
109 dy = s->old[1] - sy;
113 deltay = (dy * mag);
131 dy = s->p[s->nextParticle].position[1].f[s->nextSubParticle]
135 rsquared = (dx * dx + dy * dy + dz * dz);
143 -= (dy * mag);
188 float dy; local
206 dy = s->p[i].position[1].f[k] - info->spark[j]->position[1];
208 rsquared = (dx * dx + dy * d
300 float dy = (sy - oldscreeny); local
[all...]

Completed in 210 milliseconds

1234