Searched refs:down (Results 1 - 25 of 26) sorted by relevance

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/haiku/src/tests/system/kernel/
H A Dmtrr_power_test.c32 uint64 down, up;
34 nearest_powers(value, &down, &up);
35 props[iteration] = down;
36 if (value - down < 0x100000) {
42 find_nearest(value - down, iteration + 1);
/haiku/src/servers/app/decorator/
H A DDefaultDecorator.h58 const BRect rect, bool down,
61 Component item, bool down, int32 width,
H A DDefaultDecorator.cpp707 \param down The rectangle should be drawn recessed or not.
712 bool down, const ComponentColors& colors)
716 if (down) {
742 bool down, int32 width, int32 height)
747 bool down; member in struct:decorator_bitmap
768 if (current->item == item && current->down == down
791 down ? "down" : "up", width, height));
794 _DrawBlendedRect(sBitmapDrawingEngine, rect, down, color
711 _DrawBlendedRect(DrawingEngine* engine, const BRect rect, bool down, const ComponentColors& colors) argument
741 _GetBitmapForButton(Decorator::Tab* tab, Component item, bool down, int32 width, int32 height) argument
[all...]
/haiku/src/add-ons/decorators/BeDecorator/
H A DBeDecorator.h61 const BRect rect, bool down,
64 const BRect rect, bool down,
70 Component item, bool down, int32 width,
H A DBeDecorator.cpp796 \param down Whether or not the button is pressed down.
801 BeDecorator::_DrawBevelRect(DrawingEngine* engine, const BRect rect, bool down, argument
804 if (down) {
843 bool down, rgb_color colorA, rgb_color colorB, rgb_color colorC,
849 if (down) {
884 bool down, int32 width, int32 height)
893 bool down; member in struct:decorator_bitmap
943 if (current->item == item && current->down == down
842 _DrawBlendedRect(DrawingEngine* engine, const BRect rect, bool down, rgb_color colorA, rgb_color colorB, rgb_color colorC, rgb_color colorD) argument
883 _GetBitmapForButton(Decorator::Tab* tab, Component item, bool down, int32 width, int32 height) argument
[all...]
/haiku/src/add-ons/tracker/zipomatic/
H A DZipOMaticWindow.h17 down, enumerator in enum:direction
H A DZipOMaticWindow.cpp306 // down and right
307 primaryDirection = down;
381 case down:
401 *primaryDirection = down;
/haiku/src/add-ons/decorators/FlatDecorator/
H A DFlatDecorator.h63 const BRect rect, bool down,
66 Component item, bool down, int32 width,
H A DFlatDecorator.cpp773 \param down The rectangle should be drawn recessed or not.
778 bool down, const ComponentColors& colors)
784 if (down) {
811 bool down, int32 width, int32 height)
816 bool down; member in struct:decorator_bitmap
837 if (current->item == item && current->down == down
860 down ? "down" : "up", width, height));
864 _DrawBlendedRect(sBitmapDrawingEngine, rect, down, color
777 _DrawBlendedRect(DrawingEngine* engine, const BRect rect, bool down, const ComponentColors& colors) argument
810 _GetBitmapForButton(Decorator::Tab* tab, Component item, bool down, int32 width, int32 height) argument
[all...]
/haiku/headers/private/net/
H A Dnet_device.h48 void (*down)(net_device* device); member in struct:net_device_module_info
/haiku/src/add-ons/kernel/drivers/input/hid_shared/
H A DKeyboardProtocolHandler.h40 void _WriteKey(uint32 key, bool down);
H A DKeyboardProtocolHandler.cpp379 // any new key events, but a repeated key down is due
479 KeyboardProtocolHandler::_WriteKey(uint32 key, bool down) argument
483 info.is_keydown = down;
665 0x36, // Page down
716 0x00, // Volume down unmapped
/haiku/src/add-ons/decorators/WinDecorator/
H A DWinDecorator.h86 void _DrawBeveledRect(BRect r, bool down);
H A DWinDecorator.cpp688 WinDecorator::_DrawBeveledRect(BRect r, bool down) argument
696 if (down) {
/haiku/src/add-ons/decorators/MacDecorator/
H A DMacDecorator.h85 BRect r, bool down);
H A DMacDecorator.cpp867 bool down)
910 _DrawBlendedRect(fDrawingEngine, rect, !down);
915 \param down The rectangle should be drawn recessed or not
919 bool down/*, bool focus*/)
923 if (down) {
866 _DrawButton(Decorator::Tab* tab, bool direct, BRect r, bool down) argument
/haiku/src/kits/interface/
H A DControlLook.cpp155 int32 direction, orientation orientation, bool down)
158 direction, orientation, down);
H A DScrollBar.cpp58 // Quick constants for determining which arrow is down and are defined with
61 // and ARROW4 points right/down.
117 BRect frame, bool down = false);
/haiku/src/add-ons/control_look/FlatControlLook/
H A DFlatControlLook.h91 bool down = false);
H A DFlatControlLook.cpp364 int32 direction, orientation orientation, bool down)
362 DrawScrollBarButton(BView* view, BRect rect, const BRect& updateRect, const rgb_color& base, uint32 flags, int32 direction, orientation orientation, bool down) argument
/haiku/src/add-ons/control_look/BeControlLook/
H A DBeControlLook.h89 bool down = false);
H A DBeControlLook.cpp428 int32 direction, orientation orientation, bool down)
435 rgb_color shine = down ? tint_color(base, 1.333)
438 if (isEnabled && down)
455 bg = down ? tint_color(base, 1.185) : base;
1422 // before going down
1428 // going down
1432 // after going down
1462 // before going down
1468 // going down
1472 // after going down
426 DrawScrollBarButton(BView* view, BRect rect, const BRect& updateRect, const rgb_color& base, uint32 flags, int32 direction, orientation orientation, bool down) argument
[all...]
/haiku/headers/os/interface/
H A DControlLook.h420 bool down = false) = 0;
/haiku/src/add-ons/kernel/network/stack/
H A Ddevice_interfaces.cpp576 device->module->down(device);
583 // make sure the reader thread is gone before shutting down the interface
/haiku/headers/private/interface/
H A DHaikuControlLook.h166 bool down = false);

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