Searched refs:direction_y (Results 1 - 3 of 3) sorted by relevance
/haiku/src/tests/servers/app/newerClipping/ |
H A D | ClientLooper.h | 24 double direction_y; member in struct:point
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H A D | ClientLooper.cpp | 39 polygon[0].direction_y = random_number_between(-SPEED, SPEED); 43 polygon[1].direction_y = random_number_between(-SPEED, SPEED); 47 polygon[2].direction_y = random_number_between(-SPEED, SPEED); 51 polygon[3].direction_y = random_number_between(-SPEED, SPEED); 76 morph(&polygon[0].y, &polygon[0].direction_y, b.top, b.bottom); 77 morph(&polygon[1].y, &polygon[1].direction_y, b.top, b.bottom); 78 morph(&polygon[2].y, &polygon[2].direction_y, b.top, b.bottom); 79 morph(&polygon[3].y, &polygon[3].direction_y, b.top, b.bottom);
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/haiku/src/tests/servers/app/bitmap_drawing/ |
H A D | main.cpp | 63 double direction_y; member in struct:TestView::point 434 polygon[0].direction_y = random_number_between(-SPEED, SPEED); 440 polygon[1].direction_y = random_number_between(-SPEED, SPEED); 446 polygon[2].direction_y = random_number_between(-SPEED, SPEED); 452 polygon[3].direction_y = random_number_between(-SPEED, SPEED); 521 morph(&polygon[0].y, &polygon[0].direction_y, &polygon[0].velocity_y, b.top, b.bottom); 522 morph(&polygon[1].y, &polygon[1].direction_y, &polygon[1].velocity_y, b.top, b.bottom); 523 morph(&polygon[2].y, &polygon[2].direction_y, &polygon[2].velocity_y, b.top, b.bottom); 524 morph(&polygon[3].y, &polygon[3].direction_y, &polygon[3].velocity_y, b.top, b.bottom);
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