Searched refs:cursorPosition (Results 1 - 10 of 10) sorted by relevance

/haiku/src/apps/screenshot/
H A DUtility.h37 BPoint cursorPosition; member in class:Utility
H A DScreenshotApp.cpp65 status = message->FindPoint("cursorPosition",
66 &fUtility->cursorPosition);
H A DScreenshot.cpp151 message.AddPoint("cursorPosition", fUtility->cursorPosition);
221 get_mouse(&fUtility->cursorPosition, NULL);
223 fUtility->cursorPosition -= cursorHotSpot;
230 fUtility->cursorPosition, BPoint(0, 0), bounds.Size());
H A DUtility.cpp145 B_ORIGIN, cursorPosition, cursorBitmap->Bounds().Size());
149 B_ORIGIN, cursorPosition, cursorAreaBitmap->Bounds().Size());
/haiku/src/apps/mediaplayer/interface/
H A DVolumeSlider.cpp51 float cursorPosition = Orientation() == B_HORIZONTAL ? where.x : where.y; local
54 && cursorPosition >= fMinSnap && cursorPosition <= fMaxSnap) {
/haiku/src/servers/app/
H A DCursorSet.cpp393 uint16 *cursorPosition = (uint16 *)(data + 4); local
403 uint16 cursorFlip = (cursorPosition[y] & 0xff) << 8;
404 cursorFlip |= (cursorPosition[y] & 0xff00) >> 8;
/haiku/src/bin/desklink/
H A DVolumeControl.cpp212 float cursorPosition = Orientation() == B_HORIZONTAL ? where.x : where.y; local
214 if (fSnapping && cursorPosition >= fMinSnap && cursorPosition <= fMaxSnap) {
/haiku/src/apps/bootmanager/
H A Dbootman.S183 cursorPosition equ cursorX define
212 mov dx, [bp + cursorPosition]
275 mov [bp + cursorPosition], dx
283 mov [bp + cursorPosition], dx
570 mov word [bp + cursorPosition], 0
593 mov [bp + cursorPosition], dx
652 mov dx, [bp + cursorPosition]
/haiku/src/servers/app/drawing/
H A DDrawingEngine.cpp1499 BPoint cursorPosition = fGraphicsCard->CursorPosition(); local
1500 cursorPosition -= bounds.LeftTop() + cursor->GetHotSpot();
1507 cursorPosition, BPoint(0, 0),
1525 BPoint(0, 0), cursorPosition,
/haiku/src/tools/html5_remote_desktop/
H A DHaikuRemoteDesktop.js1800 this.cursorPosition = { x: 0, y: 0 };
1938 this.cursorPosition.x = remoteMessage.dataView.readFloat32();
1939 this.cursorPosition.y = remoteMessage.dataView.readFloat32();
2061 = (this.cursorPosition.x - this.cursorHotspot.x) + 'px';
2063 = (this.cursorPosition.y - this.cursorHotspot.y) + 'px';

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