/haiku/src/apps/icon-o-matic/shape/commands/ |
H A D | ChangePointCommand.cpp | 65 bool connected; local 66 if (!fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected)) 70 || pointOut != fPointOut || connected != fConnected) 97 bool connected; local 98 if (fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected) 104 fConnected = connected;
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H A D | RotatePathIndicesCommand.cpp | 71 bool connected; local 83 if (!fPath->GetPointsAt(removeIndex, point, pointIn, pointOut, &connected)) 88 fPath->SetPoint(addIndex, point, pointIn, pointOut, connected);
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H A D | FlipPointsCommand.cpp | 77 bool connected; local 79 if (fPath->GetPointsAt(fIndex[i], point, pointIn, pointOut, &connected)) { 87 connected);
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H A D | NudgePointsCommand.cpp | 100 fPoints[i].connected);
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H A D | TransformPointsCommand.cpp | 116 fPoints[i].connected))
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/haiku/src/add-ons/print/transports/ipp/ |
H A D | HttpURLConnection.cpp | 51 : connected(false), doInput(true), doOutput(false), url(Url) 79 if (connected) { 80 connected = false; 105 if (!connected) { 114 if (!connected) { 132 if (!connected) { 148 connected = true; 202 if (!connected) { 205 if (connected) { 208 if (connected) { [all...] |
H A D | IppURLConnection.cpp | 62 if (connected) { 72 if (connected && __ippRequest) { 85 if (connected) {
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H A D | HttpURLConnection.h | 111 bool connected; member in class:HttpURLConnection
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/haiku/src/libs/icon/shape/ |
H A D | VectorPath.h | 39 bool connected; // if all 3 points should be on one line member in struct:control_point 100 bool connected); 110 bool connected); 115 bool SetInOutConnected(int32 index, bool connected); 125 bool* connected = NULL) const; 184 bool connected);
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H A D | VectorPath.cpp | 154 bool connected; local 159 && archive->FindBool("connected", i, &connected) >= B_OK; i++) { 163 fPath[i].connected = connected; 257 ret = into->AddData("connected", B_BOOL_TYPE, &fPath[0].connected, 274 ret = into->AddData("connected", B_BOOL_TYPE, 275 &fPath[i].connected, sizeof(bool)); 340 || fPath[i].connected ! 375 AddPoint(const BPoint& point, const BPoint& pointIn, const BPoint& pointOut, bool connected) argument 461 SetPoint(int32 index, BPoint point, BPoint pointIn, BPoint pointOut, bool connected) argument 552 SetInOutConnected(int32 index, bool connected) argument 1049 _SetPoint(int32 index, const BPoint& point, const BPoint& pointIn, const BPoint& pointOut, bool connected) argument [all...] |
/haiku/src/apps/icon-o-matic/transformable/ |
H A D | TransformPointsBox.cpp | 46 &fPoints[i].connected)) { 114 fPoints[i].connected);
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/haiku/src/apps/cortex/DiagramView/ |
H A D | DiagramEndPoint.h | 75 // should return the BPoint that a connected wire uses as 87 virtual void connected() function in class:DiagramEndPoint 138 // updateRegion the frames of connected wires if there are any 158 // returns true if the EndPoint is currently connected 174 // connected to 177 // indicates if the endpoint is currently connected
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H A D | DiagramEndPoint.cpp | 190 connected(); 310 connected();
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/haiku/src/apps/cortex/MediaRoutingView/ |
H A D | MediaJack.h | 127 // returns the coordinate at which a connected MediaWire is 160 virtual void connected();
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/haiku/src/add-ons/kernel/drivers/bluetooth/h2/h2generic/ |
H A D | h2generic.h | 40 // Expecting nobody is gonna have 16 USB-BT dongles connected in their system 64 bool connected; /* is the device plugged into the USB? */ member in struct:bt_usb_dev
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H A D | h2generic.cpp | 45 int32 dev_count = 0; // number of connected devices 99 /* add a device to the list of connected devices */ 180 // remove a device from the list of connected devices 364 new_bt_dev->connected = true; 405 bdev->connected = false; 558 if (bdev->connected == true) { 613 if (!bdev->connected) 902 if (bt_usb_devices[j] != NULL && bt_usb_devices[j]->connected) {
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/haiku/src/apps/mediaplayer/media_node_framework/ |
H A D | NodeManager.cpp | 42 connected(false) 435 fVideoConnection.connected = true; 519 fAudioConnection.connected = true; 541 if (fVideoConsumer && fVideoProducer && fVideoConnection.connected) { 554 fVideoConnection.connected = false; 567 disconnect = fAudioConnection.connected; 590 fAudioConnection.connected = false;
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H A D | NodeManager.h | 101 bool connected; member in struct:NodeManager::Connection
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/haiku/src/bin/network/telnet/ |
H A D | commands.c | 124 int needconnect; /* Do we need to be connected to execute? */ 288 int needconnect; /* Need to be connected */ 384 if (!connected && needconnect) { 385 printf("?Need to be connected first.\n"); 503 if (!connected) { 504 printf("?Need to be connected first.\n"); 1140 int needconnect; /* Do we need to be connected to execute? */ 1209 } else if (mt->needconnect && !connected) { 1210 printf("?Need to be connected first.\n"); 1341 if (TerminalWindowSize(&newrows, &newcols) && connected [all...] |
H A D | sys_bsd.c | 864 if (connected) { 875 if (connected)
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H A D | externs.h | 109 connected, /* Are we connected to the other side? */ 111 telnetport, /* Are we connected to the telnet port? */ 149 *hostname; /* Who are we connected to? */
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/haiku/src/tests/kits/game/page_flipper/ |
H A D | page_flip.cpp | 119 NWindowScreen::ScreenConnected(bool connected) argument 121 if (connected) { 129 // the WindowScreen is connected, because of multiple 140 // WindowScreen is connected (multiple monitor)
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/haiku/src/apps/icon-o-matic/shape/ |
H A D | PathManipulator.h | 105 bool connected);
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/haiku/src/apps/serialconnect/ |
H A D | SerialWindow.cpp | 106 // are connected to a serial port. 290 bool connected = false; local 305 connected = true; 317 if (!connected)
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/haiku/src/tests/kits/game/ParticlesII/ |
H A D | particlesII.cpp | 153 NWindowScreen::ScreenConnected(bool connected) argument 157 if(connected) 168 // WindowScreen is connected (multiple monitor) 237 else /* !connected */
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