Searched refs:connected (Results 1 - 25 of 28) sorted by relevance

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/haiku/src/apps/icon-o-matic/shape/commands/
H A DChangePointCommand.cpp65 bool connected; local
66 if (!fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected))
70 || pointOut != fPointOut || connected != fConnected)
97 bool connected; local
98 if (fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected)
104 fConnected = connected;
H A DRotatePathIndicesCommand.cpp71 bool connected; local
83 if (!fPath->GetPointsAt(removeIndex, point, pointIn, pointOut, &connected))
88 fPath->SetPoint(addIndex, point, pointIn, pointOut, connected);
H A DFlipPointsCommand.cpp77 bool connected; local
79 if (fPath->GetPointsAt(fIndex[i], point, pointIn, pointOut, &connected)) {
87 connected);
H A DNudgePointsCommand.cpp100 fPoints[i].connected);
H A DTransformPointsCommand.cpp116 fPoints[i].connected))
/haiku/src/add-ons/print/transports/ipp/
H A DHttpURLConnection.cpp51 : connected(false), doInput(true), doOutput(false), url(Url)
79 if (connected) {
80 connected = false;
105 if (!connected) {
114 if (!connected) {
132 if (!connected) {
148 connected = true;
202 if (!connected) {
205 if (connected) {
208 if (connected) {
[all...]
H A DIppURLConnection.cpp62 if (connected) {
72 if (connected && __ippRequest) {
85 if (connected) {
H A DHttpURLConnection.h111 bool connected; member in class:HttpURLConnection
/haiku/src/libs/icon/shape/
H A DVectorPath.h39 bool connected; // if all 3 points should be on one line member in struct:control_point
100 bool connected);
110 bool connected);
115 bool SetInOutConnected(int32 index, bool connected);
125 bool* connected = NULL) const;
184 bool connected);
H A DVectorPath.cpp154 bool connected; local
159 && archive->FindBool("connected", i, &connected) >= B_OK; i++) {
163 fPath[i].connected = connected;
257 ret = into->AddData("connected", B_BOOL_TYPE, &fPath[0].connected,
274 ret = into->AddData("connected", B_BOOL_TYPE,
275 &fPath[i].connected, sizeof(bool));
340 || fPath[i].connected !
375 AddPoint(const BPoint& point, const BPoint& pointIn, const BPoint& pointOut, bool connected) argument
461 SetPoint(int32 index, BPoint point, BPoint pointIn, BPoint pointOut, bool connected) argument
552 SetInOutConnected(int32 index, bool connected) argument
1049 _SetPoint(int32 index, const BPoint& point, const BPoint& pointIn, const BPoint& pointOut, bool connected) argument
[all...]
/haiku/src/apps/icon-o-matic/transformable/
H A DTransformPointsBox.cpp46 &fPoints[i].connected)) {
114 fPoints[i].connected);
/haiku/src/apps/cortex/DiagramView/
H A DDiagramEndPoint.h75 // should return the BPoint that a connected wire uses as
87 virtual void connected() function in class:DiagramEndPoint
138 // updateRegion the frames of connected wires if there are any
158 // returns true if the EndPoint is currently connected
174 // connected to
177 // indicates if the endpoint is currently connected
H A DDiagramEndPoint.cpp190 connected();
310 connected();
/haiku/src/apps/cortex/MediaRoutingView/
H A DMediaJack.h127 // returns the coordinate at which a connected MediaWire is
160 virtual void connected();
/haiku/src/add-ons/kernel/drivers/bluetooth/h2/h2generic/
H A Dh2generic.h40 // Expecting nobody is gonna have 16 USB-BT dongles connected in their system
64 bool connected; /* is the device plugged into the USB? */ member in struct:bt_usb_dev
H A Dh2generic.cpp45 int32 dev_count = 0; // number of connected devices
99 /* add a device to the list of connected devices */
180 // remove a device from the list of connected devices
364 new_bt_dev->connected = true;
405 bdev->connected = false;
558 if (bdev->connected == true) {
613 if (!bdev->connected)
902 if (bt_usb_devices[j] != NULL && bt_usb_devices[j]->connected) {
/haiku/src/apps/mediaplayer/media_node_framework/
H A DNodeManager.cpp42 connected(false)
435 fVideoConnection.connected = true;
519 fAudioConnection.connected = true;
541 if (fVideoConsumer && fVideoProducer && fVideoConnection.connected) {
554 fVideoConnection.connected = false;
567 disconnect = fAudioConnection.connected;
590 fAudioConnection.connected = false;
H A DNodeManager.h101 bool connected; member in struct:NodeManager::Connection
/haiku/src/bin/network/telnet/
H A Dcommands.c124 int needconnect; /* Do we need to be connected to execute? */
288 int needconnect; /* Need to be connected */
384 if (!connected && needconnect) {
385 printf("?Need to be connected first.\n");
503 if (!connected) {
504 printf("?Need to be connected first.\n");
1140 int needconnect; /* Do we need to be connected to execute? */
1209 } else if (mt->needconnect && !connected) {
1210 printf("?Need to be connected first.\n");
1341 if (TerminalWindowSize(&newrows, &newcols) && connected
[all...]
H A Dsys_bsd.c864 if (connected) {
875 if (connected)
H A Dexterns.h109 connected, /* Are we connected to the other side? */
111 telnetport, /* Are we connected to the telnet port? */
149 *hostname; /* Who are we connected to? */
/haiku/src/tests/kits/game/page_flipper/
H A Dpage_flip.cpp119 NWindowScreen::ScreenConnected(bool connected) argument
121 if (connected) {
129 // the WindowScreen is connected, because of multiple
140 // WindowScreen is connected (multiple monitor)
/haiku/src/apps/icon-o-matic/shape/
H A DPathManipulator.h105 bool connected);
/haiku/src/apps/serialconnect/
H A DSerialWindow.cpp106 // are connected to a serial port.
290 bool connected = false; local
305 connected = true;
317 if (!connected)
/haiku/src/tests/kits/game/ParticlesII/
H A DparticlesII.cpp153 NWindowScreen::ScreenConnected(bool connected) argument
157 if(connected)
168 // WindowScreen is connected (multiple monitor)
237 else /* !connected */

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