Searched refs:clientToken (Results 1 - 4 of 4) sorted by relevance
/haiku/src/tests/apps/fake_app_server/ |
H A D | AppServer.cpp | 246 int32 clientToken; local 252 msg.Read<int32>(&clientToken); 273 clientTeamID, clientToken, appSignature);
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/haiku/src/servers/app/ |
H A D | ServerWindow.h | 57 int32 clientToken);
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H A D | ServerApp.cpp | 94 int32 clientToken, const char* signature) 138 clientLooperPort, clientToken); 2975 int32 clientToken; local 2976 if (link.Read<int32>(&clientToken) != B_OK) 2984 if (serverWindow->ClientToken() == clientToken) { 92 ServerApp(Desktop* desktop, port_id clientReplyPort, port_id clientLooperPort, team_id clientTeam, int32 clientToken, const char* signature) argument
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H A D | ServerWindow.cpp | 160 port_id clientPort, port_id looperPort, int32 clientToken) 174 fClientToken(clientToken), 190 looperPort, clientToken); 159 ServerWindow(const char* title, ServerApp* app, port_id clientPort, port_id looperPort, int32 clientToken) argument
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Completed in 67 milliseconds