Searched refs:clientToken (Results 1 - 4 of 4) sorted by relevance

/haiku/src/tests/apps/fake_app_server/
H A DAppServer.cpp246 int32 clientToken; local
252 msg.Read<int32>(&clientToken);
273 clientTeamID, clientToken, appSignature);
/haiku/src/servers/app/
H A DServerWindow.h57 int32 clientToken);
H A DServerApp.cpp94 int32 clientToken, const char* signature)
138 clientLooperPort, clientToken);
2975 int32 clientToken; local
2976 if (link.Read<int32>(&clientToken) != B_OK)
2984 if (serverWindow->ClientToken() == clientToken) {
92 ServerApp(Desktop* desktop, port_id clientReplyPort, port_id clientLooperPort, team_id clientTeam, int32 clientToken, const char* signature) argument
H A DServerWindow.cpp160 port_id clientPort, port_id looperPort, int32 clientToken)
174 fClientToken(clientToken),
190 looperPort, clientToken);
159 ServerWindow(const char* title, ServerApp* app, port_id clientPort, port_id looperPort, int32 clientToken) argument

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