Searched refs:bytes_per_pixel (Results 1 - 8 of 8) sorted by relevance

/haiku/src/system/kernel/debug/
H A Dframe_buffer_console.cpp55 int32 bytes_per_pixel; member in struct:console_info
152 + column * sConsole.font->glyphWidth * sConsole.bytes_per_pixel);
160 for (int32 i = 0; i < sConsole.bytes_per_pixel; i++) {
162 base[x * sConsole.bytes_per_pixel + i] = color[i];
164 base[x * sConsole.bytes_per_pixel + i]
218 x *= sConsole.font->glyphWidth * sConsole.bytes_per_pixel;
220 int32 endX = x + sConsole.font->glyphWidth * sConsole.bytes_per_pixel;
311 width *= sConsole.font->glyphWidth * sConsole.bytes_per_pixel;
312 srcx *= sConsole.font->glyphWidth * sConsole.bytes_per_pixel;
313 destx *= sConsole.font->glyphWidth * sConsole.bytes_per_pixel;
[all...]
/haiku/src/tests/kits/game/chart/
H A DChartRender.h108 int32 bytes_per_pixel; member in struct:__anon5794
H A DChartRender_d.h129 int32 bytes_per_pixel; member in struct:__anon2041
H A DChartRender.cpp305 s->last_draw_offset = s->v * buf->bytes_per_row + s->h * buf->bytes_per_pixel;
390 s->last_draw_offset = s->v * buf->bytes_per_row + s->h * buf->bytes_per_pixel;
H A DChartWindow.cpp2006 buf->bytes_per_pixel = 4;
2020 buf->bytes_per_pixel = 2;
2036 buf->bytes_per_pixel = 2;
2050 buf->bytes_per_pixel = 1;
2143 buf->bytes_per_pixel * pattern_dh[i]);
/haiku/src/add-ons/accelerants/nvidia/engine/
H A Dnv_crtc.c36 uint8 bytes_per_pixel = 1; local
50 bytes_per_pixel = 1;
54 bytes_per_pixel = 2;
57 bytes_per_pixel = 3;
60 bytes_per_pixel = 4;
66 drain = si->dm.timing.h_display * si->dm.timing.v_display * bytes_per_pixel;
H A Dnv_crtc2.c36 uint8 bytes_per_pixel = 1; local
50 bytes_per_pixel = 1;
54 bytes_per_pixel = 2;
57 bytes_per_pixel = 3;
60 bytes_per_pixel = 4;
66 drain = si->dm.timing.h_display * si->dm.timing.v_display * bytes_per_pixel;
/haiku/src/add-ons/accelerants/intel_extreme/
H A Dmode.cpp135 uint32 bytes_per_pixel = (sharedInfo.bits_per_pixel + 7) / 8; local
152 + mode.h_display_start * bytes_per_pixel);
160 + mode.h_display_start * bytes_per_pixel);

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