History log of /haiku/src/system/kernel/debug/frame_buffer_console.cpp
Revision Date Author Comments
# ea56f5e0 16-Jun-2022 PulkoMandy <pulkomandy@pulkomandy.tk>

kernel: replace Spleen font with an enlarged version of the original KDL font

Recently we introduced Spleen as a larger font for KDL for high
resolution displays. However, it looks quite different from our original
font. I designed an enlarged version of our original font (designed by
Brian J. Swetland and also found in NewOS, LK and Fuchsia) to use
instead.

Change-Id: I10872e407d45b906f8b6c7ba44b2f993dcd19bff
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5382
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>


# 0d66d8d4 22-Oct-2021 Augustin Cavalier <waddlesplash@gmail.com>

boot_loader: Add a video_text_console for potential use by bootloaders.

This uses the frame buffer console that KDL uses. It needs some work,
though, as the frame_buffer_console colors system is not quite compatible.


# ad3f57ef 21-Sep-2021 X512 <danger_mail@list.ru>

kernel/debug/frame_buffer: Lock should always be initalized

* Without this, kernel will crash on boot when a framebuffer
isn't provided by bootloader. (like on the riscv64 today)

Change-Id: I5ec64db30972c7c3b19e4cdb31f0fe72b5982c0f
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4494
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>


# 29a109bd 20-Mar-2021 Pascal Abresch <nep@packageloss.eu>

Framebuffer console: Add spleen font (12x24)

Use this larger font when the screen resolution is large (more than
1920x1080 in both directions). The usual font is too small and not easy
to read on such high resolution displays.

Change-Id: I14a40ecf6917d0c6c64ab5a8abe1affcb3839a74
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3818
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>


# 8a0c9d52 10-Aug-2019 Augustin Cavalier <waddlesplash@gmail.com>

OS: Rename B_USER_CLONEABLE_AREA to B_CLONEABLE_AREA.

It now lives in OS.h. The idea is that this will now be
accessible to userland applications, so userland memory
is protected from access by other processes, just as
kernel memory is.

No functional change (the constants are still the same,
though I've changed some to use shifts to make clear
which bits are allocated are which are unused.)


# 9dd4d2dd 03-Jan-2018 Jérôme Duval <jerome.duval@gmail.com>

kernel: support for Intel SMAP and SMEP on x86_64.

SMAP will generated page faults when the kernel tries to access user pages unless overriden.
If SMAP is enabled, the override instructions are written where needed in memory with
binary "altcodepatches".
Support is enabled by default, might be disabled per safemode setting.

Change-Id: Ife26cd765056aeaf65b2ffa3cadd0dcf4e273a96


# bbb5a50f 11-Jan-2018 Jérôme Duval <jerome.duval@gmail.com>

kernel: debug: map the frame_buffer for the kernel only.


# 48494219 13-Dec-2016 Jessica Hamilton <jessica.l.hamilton@gmail.com>

Add a dumb framebuffer driver.

This is separate to the VESA driver, as the VESA driver requires
using the VBE BIOS. Under UEFI, we don't have the VBE BIOS, nor
are we able to switch modes after leaving UEFI Boot Services, so
a dumb framebuffer driver seemed like the easier way to approach
the problem.

The framebuffer & vesa drivers now test for the presence of the
VESA_MODES_BOOT_INFO boot item to distinguish between which driver
to use. Also added check for the VESA mode count to determine
whether to add the VESA_MODES_BOOT_INFO item.

UEFI video updated to explicitly zero out the VESA and EDID
boot data.


# 94b364b4 27-Nov-2012 Michael Lotz <mmlr@mlotz.ch>

Add blue_screen and frame_buffer_console into the bootloader.

These can be used for on-screen debug output with relatively little
effort, as they just need a plain framebuffer definition to work.

Some stubs are added to not clutter up the kernel sources with too
many ifdefs.


# 62d36f98 22-Jun-2012 Alex Smith <alex@alex-smith.me.uk>

Removed the addr_t conversion operators from FixedWidthPointer which makes comparison against NULL work properly.


# d8efc6ca 21-Jun-2012 Alex Smith <alex@alex-smith.me.uk>

Changes to kernel_args to make it identical for x86 and x86_64.

* Added a FixedWidthPointer template class which uses 64-bit storage to hold
a pointer. This is used in place of raw pointers in kernel_args.
* Added __attribute__((packed)) to kernel_args and all structures contained
within it. This is necessary due to different alignment behaviour for
32-bit and 64-bit compilation with GCC.
* With these changes, kernel_args will now come out the same size for both
the x86_64 kernel and the loader, excluding the preloaded_image structure
which has not yet been changed.
* Tested both an x86 GCC2 and GCC4 build, no problems caused by these changes.


# 64d79eff 27-May-2010 Ingo Weinhold <ingo_weinhold@gmx.de>

* Changed physical_entry::{address,size} to phys_{addr,size}_t and changed
map_physical_memory()'s physicalAddress parameter type from void* to
phys_addr_t. This breaks source compatibility, but -- as long as
phys_{addr,size}_t remain 32 bit wide -- keeps binary compatibility with
BeOS.
* Adjusted all code using the affected interfaces (Oh what fun!). Added a few
TODOs in places where the wrong types (e.g. void* for physical addresses
are used). Looks like quite a few drivers aren't 64 bit safe and others
will break with PAE.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36960 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e30dd2c0 01-Jan-2010 Axel Dörfler <axeld@pinc-software.de>

* If the VESA driver remaps the frame buffer on init, it will now also make
sure that the kernel's frame buffer console points to the right data.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34835 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e50cf876 02-Dec-2009 Ingo Weinhold <ingo_weinhold@gmx.de>

* Moved the VM headers into subdirectory vm/.
* Renamed vm_cache.h/vm_address_space.h to VMCache.h/VMAddressSpace.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34449 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5472c0c2 24-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* The VESA driver now tries to find the PCI card that it is controlling by
checking the physical frame buffer location.
* This allows us to map the whole frame buffer at once, which means there is no
need anymore to remap the memory on mode change.
* Also, this will ease the burden of the MTRRs, as the memory size will be
properly aligned.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34206 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bb693d77 14-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Added VESA capabilities field to the kernel args.
* The vesa driver no longer uses VGA programming if the chip does not support
VGA compatibility.
* The VESA driver now tries to set the DAC to 8 bits per color gun.
* In VESA modes, the driver no longer tries to use VGA programming; introduced
the new vesa_set_indexed_colors() that is now used for palette programming.
This should fix wrong colors of 8 bit BWindowScreen users with VESA on real
hardware (emulators usually didn't mind either way).
* Note that the app_server needs to maintain a palette per 8 bit screen, as
right now, the colors are garbled after a workspace switch. Stefano, are you
looking into that already?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32347 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f7be7fea 07-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Setting the depth to 1 for VGA mode in frame_buffer_console_init() was not
a good idea; it didn't have any consequences in there, but actually broke
the app_server's support for the VGA mode.
* Cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32181 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 13247f3a 05-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* This fixes VGA mode frame buffer use, no idea when this got broken. It might
be broken in the app_server now, but I haven't checked yet.
* Fixed typo in vesa.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32141 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ebf6c5de 31-Oct-2008 Axel Dörfler <axeld@pinc-software.de>

* 15 and 16 bit KDL consoles now have nice colors, too.
* For 8 bit, the palette is pretty messed up during the boot process
(thanks to the boot loader image), so that we might want to change
how the colors are set then.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28393 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d5a9a2d1 31-Oct-2008 Axel Dörfler <axeld@pinc-software.de>

* Made the KDL colors a bit more eye friendly in 24/32 bit modes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28391 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f5b3a6a7 05-Jun-2008 Michael Lotz <mmlr@mlotz.ch>

* Initialize all static mutexes in the kernel through a MUTEX_INITIALIZER()
and remove the then unneeded mutex_init() for them.
* Remove the workaround for allowing uninitialized mutexes on kernel startup.
As they are all initialized statically through the MUTEX_INITIALIZER() now
this is not needed anymore.
* An uninitialized mutex will now cause a panic when used to find possibly
remaining cases.
* Remove now unnecessary driver_settings_init_post_sem() function.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25812 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d16ddc57 03-Jun-2008 Axel Dörfler <axeld@pinc-software.de>

* The boot loader now passes on its EDID info to the kernel, and that will
be put into a boot_item in frame_buffer_console_init().
* The VESA driver now supports gettings the EDID information as well; this
is necessary now, since the app_server no longer takes over the mode the
boot loader had chosen.
* Note, we might want to do this via vm86 instead in the future, and remove
the kernel part again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25786 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9f161845 28-May-2008 Axel Dörfler <axeld@pinc-software.de>

Patch by Jan Klötzke with minor changes by myself:
* Use vm86 mode to call the VESA BIOS to do the actual mode switching by
providing an ioctl in the vesa driver.
* Fix vm86.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25680 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6328832f 30-Mar-2008 Axel Dörfler <axeld@pinc-software.de>

* Changed get_boot_item() API: it now also can retrieve the size of the boot
item entry.
* The bios_ia32 video platform code now stores the available VESA modes in
the new vesa_modes kernel_args field.
* When configuring a VESA mode via settings file, it's no longer needed to
specify the exact mode - the closest available mode is now used. This should
help with bug #1962.
* frame_buffer_console_init() now also creates a boot_item for the VESA modes
in the kernel_args.
* The VESA accelerant now filters the mode list to only contain modes that
are actually supported.
* Moved non-shared vesa driver data into its own file vesa_private.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24675 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4495cd43 20-Mar-2008 Axel Dörfler <axeld@pinc-software.de>

* Fixed warnings, mostly due to NULL changes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24487 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5845b6ec 27-Nov-2007 Axel Dörfler <axeld@pinc-software.de>

* The boot loader now remembers the bytes per row as told by the graphics card, and
passes that information on to the kernel. This should fix wrong bytes per row with
certain resolutions and graphics cards.
* The boot loader now recognizes 15 bit modes that are advertised as 16 bit modes.
This should fix wrong colors in 16 bit modes on some cards.
* Reenabled setting MTRR for VESA mode - don't remember why I disabled it, but it
works fine on my test machines.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23006 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d5d57038 07-Feb-2007 Axel Dörfler <axeld@pinc-software.de>

The mutex was created too early, before semaphores could be used.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20098 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 92447917 25-Jan-2006 Axel Dörfler <axeld@pinc-software.de>

Implemented on screen debug output during boot - to be enabled in the boot loader
safemode menu.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16081 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 51a3c450 13-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

The short story: we now have MTRR support on Intel and AMD CPUs (the latter
has not yet been tested, though - I'll do this after this commit):
* Removed the arch_memory_type stuff from vm_area; since there are only 8 memory
ranges on x86, it's simply overkill. The MTRR code now remembers the area ID
and finds the MTRR that way (it could also iterate over the existing MTRRs).
* Introduced some post_modules() init functions.
* If the other x86 CPUs out there don't differ a lot, MTRR functionality might
be put back into the kernel.
* x86_write_msr() was broken, it wrote the 64 bit number with the 32 bit words
switched - it took me some time (and lots of #GPs) to figure that one out.
* Removed the macro read_ebp() and introduced a function x86_read_ebp()
(it's not really a time critical call).
* Followed the Intel docs on how to change MTRRs (symmetrically on all CPUs
with caches turned off).
* Asking for memory types will automatically change the requested length to
a power of two - note that BeOS seems to behave in the same, although that's
not really very clean.
* fixed MTRRs are ignored for now - we should make sure at least, though,
that they are identical on all CPUs (or turn them off, even though I'd
prefer the BIOS stuff to be uncacheable, which we don't enforce yet, though).



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15528 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2ed21b85 12-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Some work in progress of the MTRR support. Shouldn't do any harm yet :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15525 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 72a263b6 21-Aug-2005 Axel Dörfler <axeld@pinc-software.de>

Make sure only ASCII characters are rendered.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14039 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c88974d0 29-May-2005 Axel Dörfler <axeld@pinc-software.de>

The app_server now updates the kernel's blue screen frame buffer on mode changes
(only the accelerant HW interface does this for now).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12897 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f33c8020 29-May-2005 Axel Dörfler <axeld@pinc-software.de>

Removed debug/console.c, we no longer need it. frame_buffer_console_init() is now
called by debug_init_post_vm().
Since the availability of a blue screen specific getchar() is static anyway, there
is no need for the sBlueScreenGetChar variable (only the message "only serial input
available" gets lost, but since that is platform specific anyway...).
Hello blue screen! We now have an on-screen KDL, to be enabled by the kernel
setting "bluescreen", just like on BeOS.
The blue screen does not yet support any cursor actions or backspace, though (need
to grab some stuff from our console driver).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12896 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2d690920 13-Apr-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed system/core to system/kernel.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12360 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 94b364b4698cc3d4adf1a95486d37e74203bd719 27-Nov-2012 Michael Lotz <mmlr@mlotz.ch>

Add blue_screen and frame_buffer_console into the bootloader.

These can be used for on-screen debug output with relatively little
effort, as they just need a plain framebuffer definition to work.

Some stubs are added to not clutter up the kernel sources with too
many ifdefs.


# 62d36f98331067e472188f6c020c2ccd808f48cf 22-Jun-2012 Alex Smith <alex@alex-smith.me.uk>

Removed the addr_t conversion operators from FixedWidthPointer which makes comparison against NULL work properly.


# d8efc6caf6babe278c48e8aa3277376fb68ff455 21-Jun-2012 Alex Smith <alex@alex-smith.me.uk>

Changes to kernel_args to make it identical for x86 and x86_64.

* Added a FixedWidthPointer template class which uses 64-bit storage to hold
a pointer. This is used in place of raw pointers in kernel_args.
* Added __attribute__((packed)) to kernel_args and all structures contained
within it. This is necessary due to different alignment behaviour for
32-bit and 64-bit compilation with GCC.
* With these changes, kernel_args will now come out the same size for both
the x86_64 kernel and the loader, excluding the preloaded_image structure
which has not yet been changed.
* Tested both an x86 GCC2 and GCC4 build, no problems caused by these changes.


# 64d79eff7290437d24b1a420537c3ed5c144ab96 27-May-2010 Ingo Weinhold <ingo_weinhold@gmx.de>

* Changed physical_entry::{address,size} to phys_{addr,size}_t and changed
map_physical_memory()'s physicalAddress parameter type from void* to
phys_addr_t. This breaks source compatibility, but -- as long as
phys_{addr,size}_t remain 32 bit wide -- keeps binary compatibility with
BeOS.
* Adjusted all code using the affected interfaces (Oh what fun!). Added a few
TODOs in places where the wrong types (e.g. void* for physical addresses
are used). Looks like quite a few drivers aren't 64 bit safe and others
will break with PAE.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36960 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e30dd2c0767898d4f1bedf6e38af3dfa6bc6b513 01-Jan-2010 Axel Dörfler <axeld@pinc-software.de>

* If the VESA driver remaps the frame buffer on init, it will now also make
sure that the kernel's frame buffer console points to the right data.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34835 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e50cf8765be50a7454c9488db38b638cf90805af 02-Dec-2009 Ingo Weinhold <ingo_weinhold@gmx.de>

* Moved the VM headers into subdirectory vm/.
* Renamed vm_cache.h/vm_address_space.h to VMCache.h/VMAddressSpace.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34449 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5472c0c23e590ed244f926c50634e5bc52c65057 24-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* The VESA driver now tries to find the PCI card that it is controlling by
checking the physical frame buffer location.
* This allows us to map the whole frame buffer at once, which means there is no
need anymore to remap the memory on mode change.
* Also, this will ease the burden of the MTRRs, as the memory size will be
properly aligned.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34206 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bb693d77643c7bc4b2b10847007a94af5e84b953 14-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Added VESA capabilities field to the kernel args.
* The vesa driver no longer uses VGA programming if the chip does not support
VGA compatibility.
* The VESA driver now tries to set the DAC to 8 bits per color gun.
* In VESA modes, the driver no longer tries to use VGA programming; introduced
the new vesa_set_indexed_colors() that is now used for palette programming.
This should fix wrong colors of 8 bit BWindowScreen users with VESA on real
hardware (emulators usually didn't mind either way).
* Note that the app_server needs to maintain a palette per 8 bit screen, as
right now, the colors are garbled after a workspace switch. Stefano, are you
looking into that already?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32347 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f7be7fea764cbc2179fdded17d3fbcea5db64a56 07-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Setting the depth to 1 for VGA mode in frame_buffer_console_init() was not
a good idea; it didn't have any consequences in there, but actually broke
the app_server's support for the VGA mode.
* Cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32181 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 13247f3a8c97038ae29d8eb5b646eac298832c1a 05-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* This fixes VGA mode frame buffer use, no idea when this got broken. It might
be broken in the app_server now, but I haven't checked yet.
* Fixed typo in vesa.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32141 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ebf6c5de785e1b9694ecf31ee43b27f0f5474eb2 31-Oct-2008 Axel Dörfler <axeld@pinc-software.de>

* 15 and 16 bit KDL consoles now have nice colors, too.
* For 8 bit, the palette is pretty messed up during the boot process
(thanks to the boot loader image), so that we might want to change
how the colors are set then.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28393 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d5a9a2d118e026cd760c03814d32ace897bfce8f 31-Oct-2008 Axel Dörfler <axeld@pinc-software.de>

* Made the KDL colors a bit more eye friendly in 24/32 bit modes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28391 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f5b3a6a7968b849c8cb3d06ffe6d19acccf910a8 05-Jun-2008 Michael Lotz <mmlr@mlotz.ch>

* Initialize all static mutexes in the kernel through a MUTEX_INITIALIZER()
and remove the then unneeded mutex_init() for them.
* Remove the workaround for allowing uninitialized mutexes on kernel startup.
As they are all initialized statically through the MUTEX_INITIALIZER() now
this is not needed anymore.
* An uninitialized mutex will now cause a panic when used to find possibly
remaining cases.
* Remove now unnecessary driver_settings_init_post_sem() function.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25812 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d16ddc579cc378b230e7782b82e6007063d1442d 03-Jun-2008 Axel Dörfler <axeld@pinc-software.de>

* The boot loader now passes on its EDID info to the kernel, and that will
be put into a boot_item in frame_buffer_console_init().
* The VESA driver now supports gettings the EDID information as well; this
is necessary now, since the app_server no longer takes over the mode the
boot loader had chosen.
* Note, we might want to do this via vm86 instead in the future, and remove
the kernel part again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25786 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9f16184577a3506b927dbc5cfff47ab03500deda 28-May-2008 Axel Dörfler <axeld@pinc-software.de>

Patch by Jan Klötzke with minor changes by myself:
* Use vm86 mode to call the VESA BIOS to do the actual mode switching by
providing an ioctl in the vesa driver.
* Fix vm86.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25680 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6328832fba8f149074dbe7502dc0c180ff013263 30-Mar-2008 Axel Dörfler <axeld@pinc-software.de>

* Changed get_boot_item() API: it now also can retrieve the size of the boot
item entry.
* The bios_ia32 video platform code now stores the available VESA modes in
the new vesa_modes kernel_args field.
* When configuring a VESA mode via settings file, it's no longer needed to
specify the exact mode - the closest available mode is now used. This should
help with bug #1962.
* frame_buffer_console_init() now also creates a boot_item for the VESA modes
in the kernel_args.
* The VESA accelerant now filters the mode list to only contain modes that
are actually supported.
* Moved non-shared vesa driver data into its own file vesa_private.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24675 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4495cd43c19a4925102a20b4d4f8bedd2cfa923d 20-Mar-2008 Axel Dörfler <axeld@pinc-software.de>

* Fixed warnings, mostly due to NULL changes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24487 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5845b6ecc55d00e5f222d73646947f0187269a76 27-Nov-2007 Axel Dörfler <axeld@pinc-software.de>

* The boot loader now remembers the bytes per row as told by the graphics card, and
passes that information on to the kernel. This should fix wrong bytes per row with
certain resolutions and graphics cards.
* The boot loader now recognizes 15 bit modes that are advertised as 16 bit modes.
This should fix wrong colors in 16 bit modes on some cards.
* Reenabled setting MTRR for VESA mode - don't remember why I disabled it, but it
works fine on my test machines.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23006 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d5d570384c2936ec355581119b5664f370fc5919 07-Feb-2007 Axel Dörfler <axeld@pinc-software.de>

The mutex was created too early, before semaphores could be used.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20098 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 924479179b8e0792397a804dccfefb9947ea04cd 25-Jan-2006 Axel Dörfler <axeld@pinc-software.de>

Implemented on screen debug output during boot - to be enabled in the boot loader
safemode menu.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16081 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 51a3c450bebefa32a5636bc6078bdd648818da41 13-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

The short story: we now have MTRR support on Intel and AMD CPUs (the latter
has not yet been tested, though - I'll do this after this commit):
* Removed the arch_memory_type stuff from vm_area; since there are only 8 memory
ranges on x86, it's simply overkill. The MTRR code now remembers the area ID
and finds the MTRR that way (it could also iterate over the existing MTRRs).
* Introduced some post_modules() init functions.
* If the other x86 CPUs out there don't differ a lot, MTRR functionality might
be put back into the kernel.
* x86_write_msr() was broken, it wrote the 64 bit number with the 32 bit words
switched - it took me some time (and lots of #GPs) to figure that one out.
* Removed the macro read_ebp() and introduced a function x86_read_ebp()
(it's not really a time critical call).
* Followed the Intel docs on how to change MTRRs (symmetrically on all CPUs
with caches turned off).
* Asking for memory types will automatically change the requested length to
a power of two - note that BeOS seems to behave in the same, although that's
not really very clean.
* fixed MTRRs are ignored for now - we should make sure at least, though,
that they are identical on all CPUs (or turn them off, even though I'd
prefer the BIOS stuff to be uncacheable, which we don't enforce yet, though).



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15528 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2ed21b85257d9d36d4d8a25c2a798a42add6e618 12-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Some work in progress of the MTRR support. Shouldn't do any harm yet :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15525 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 72a263b6cf34de6385e76c918b0978e2718ed924 21-Aug-2005 Axel Dörfler <axeld@pinc-software.de>

Make sure only ASCII characters are rendered.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14039 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c88974d026f2ff5393aa6f6e7160004dff4454fb 29-May-2005 Axel Dörfler <axeld@pinc-software.de>

The app_server now updates the kernel's blue screen frame buffer on mode changes
(only the accelerant HW interface does this for now).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12897 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f33c8020e2693795032110c933cbb60dea5be8df 29-May-2005 Axel Dörfler <axeld@pinc-software.de>

Removed debug/console.c, we no longer need it. frame_buffer_console_init() is now
called by debug_init_post_vm().
Since the availability of a blue screen specific getchar() is static anyway, there
is no need for the sBlueScreenGetChar variable (only the message "only serial input
available" gets lost, but since that is platform specific anyway...).
Hello blue screen! We now have an on-screen KDL, to be enabled by the kernel
setting "bluescreen", just like on BeOS.
The blue screen does not yet support any cursor actions or backspace, though (need
to grab some stuff from our console driver).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12896 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2d690920ac4d0cd27eb3c118fb2b0862615869e0 13-Apr-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed system/core to system/kernel.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12360 a95241bf-73f2-0310-859d-f6bbb57e9c96