Searched refs:breakpoints (Results 1 - 8 of 8) sorted by relevance

/haiku/src/system/kernel/arch/x86/
H A Darch_user_debugger.cpp258 // set breakpoints
259 asm("mov %0, %%dr0" : : "r"(teamInfo.breakpoints[0].address));
260 asm("mov %0, %%dr1" : : "r"(teamInfo.breakpoints[1].address));
261 asm("mov %0, %%dr2" : : "r"(teamInfo.breakpoints[2].address));
262 asm("mov %0, %%dr3" : : "r"(teamInfo.breakpoints[3].address));
264 // enable breakpoints
286 if (info.breakpoints[i].address == address
287 && info.breakpoints[i].type == type) {
297 if (!info.breakpoints[i].address) {
305 info.breakpoints[slo
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/haiku/src/apps/debugger/user_interface/gui/team_window/
H A DBreakpointListView.h91 BreakpointProxyList& breakpoints) = 0;
H A DSourceView.cpp730 // get the breakpoints in our source code range
731 BObjectList<UserBreakpoint> breakpoints; local
732 fTeam->GetBreakpointsForSourceCode(fSourceCode, breakpoints);
734 for (int32 i = 0; UserBreakpoint* breakpoint = breakpoints.ItemAt(i);
/haiku/headers/private/kernel/arch/x86/
H A Darch_user_debugger.h11 // number of breakpoints the CPU supports
36 X86_DR7_L0 = 0, // local/global breakpoints enable
48 X86_DR7_RW0_LSB = 16, // breakpoints type and len
59 // all breakpoints disabled
102 struct arch_breakpoint breakpoints[X86_BREAKPOINT_COUNT]; member in struct:arch_team_debug_info
/haiku/src/kits/debugger/model/
H A DTeam.cpp444 BObjectList<UserBreakpoint>& breakpoints) const
455 breakpoints.AddItem(instance->GetUserBreakpoint());
465 BObjectList<UserBreakpoint>& breakpoints) const
470 breakpoints);
479 // breakpoints with the team and sorting them by source code.
489 breakpoints.AddItem(userBreakpoint);
/haiku/headers/private/debugger/model/
H A DTeam.h182 BObjectList<UserBreakpoint>& breakpoints)
186 BObjectList<UserBreakpoint>& breakpoints)
/haiku/src/kits/debugger/controllers/
H A DThreadHandler.cpp905 const UserBreakpointInstanceList& breakpoints local
909 = breakpoints.GetIterator(); it.HasNext();) {
H A DTeamDebugger.cpp1847 // remove breakpoints in the image
1926 const UserBreakpointList& breakpoints = fTeam->UserBreakpoints(); local
1927 for (UserBreakpointList::ConstIterator it = breakpoints.GetIterator();
1961 // this needs to be done first so that breakpoints are loaded.
1975 // update breakpoints in the image
2445 // create the saved breakpoints

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