History log of /haiku/src/apps/debugger/user_interface/gui/team_window/BreakpointListView.h
Revision Date Author Comments
# 6b308faf 19-May-2013 Rene Gollent <anevilyak@gmail.com>

Implement #9777.

- Introduce class BreakpointProxy which acts as a container for
either a breakpoint or a watchpoint. BreakpointsTableModel now stores
a single list of these rather than separate Breakpoint/Watchpoint lists.
- Switch BreakpointListView to allow multiple selection mode, and
consequently change selection/listener interfaces to use a list of
BreakpointProxy objects. Adjust implementors accordingly.
- Rework breakpoint list columns to better mesh with a unified display
of breakpoint and watchpoint information.
- Add an input filter to handle removing breakpoints when the delete
key is pressed.


# 12c53499 07-Nov-2012 Rene Gollent <anevilyak@gmail.com>

More UI support for watchpointgs.

- BreakpointTableModel now encapsulates both breakpoints and watchpoints.
- Extended BreakpointView and TeamWindow to handle enable/disable/removing
watchpoints as well.


# 11102e38 19-Nov-2011 Rene Gollent <anevilyak@gmail.com>

Reworked GUI settings storage.

- Simplified things so each window simply records all its settings into
a BMessage, which is what ultimately goes into the actual UI settings.

- Added settings storage/retrieval to the various sub views of the
team window. This means that the column widths/positioning on all
views hosting a column list view are now also preserved and restored.


# e3a631c0 15-Oct-2009 Ingo Weinhold <ingo_weinhold@gmx.de>

* Introduced interface UserInterface, which abstracts the user interface code.
* Added implementation GraphicalUserInterface for the current GUI.

TeamDebugger does no longer know about TeamWindow.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33594 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6b308faf1ec990dd5bee3c870f6d654fd52a914f 19-May-2013 Rene Gollent <anevilyak@gmail.com>

Implement #9777.

- Introduce class BreakpointProxy which acts as a container for
either a breakpoint or a watchpoint. BreakpointsTableModel now stores
a single list of these rather than separate Breakpoint/Watchpoint lists.
- Switch BreakpointListView to allow multiple selection mode, and
consequently change selection/listener interfaces to use a list of
BreakpointProxy objects. Adjust implementors accordingly.
- Rework breakpoint list columns to better mesh with a unified display
of breakpoint and watchpoint information.
- Add an input filter to handle removing breakpoints when the delete
key is pressed.


# 12c53499e76d8d0e63a94eb738bbe13f387cb0dd 07-Nov-2012 Rene Gollent <anevilyak@gmail.com>

More UI support for watchpointgs.

- BreakpointTableModel now encapsulates both breakpoints and watchpoints.
- Extended BreakpointView and TeamWindow to handle enable/disable/removing
watchpoints as well.


# 11102e3848bcd78ce9a90478ad6992f966fae5c6 19-Nov-2011 Rene Gollent <anevilyak@gmail.com>

Reworked GUI settings storage.

- Simplified things so each window simply records all its settings into
a BMessage, which is what ultimately goes into the actual UI settings.

- Added settings storage/retrieval to the various sub views of the
team window. This means that the column widths/positioning on all
views hosting a column list view are now also preserved and restored.


# e3a631c0b48d904a9502dabb157639539484da53 15-Oct-2009 Ingo Weinhold <ingo_weinhold@gmx.de>

* Introduced interface UserInterface, which abstracts the user interface code.
* Added implementation GraphicalUserInterface for the current GUI.

TeamDebugger does no longer know about TeamWindow.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33594 a95241bf-73f2-0310-859d-f6bbb57e9c96