Searched refs:bitsPerColor (Results 1 - 4 of 4) sorted by relevance

/haiku/headers/private/shared/
H A DColorQuantizer.h46 uint32 bitsPerColor);
60 uint8 a, uint32 bitsPerColor, uint32 level,
62 Node* _CreateNode(uint32 level, uint32 bitsPerColor,
64 void _ReduceTree(uint32 bitsPerColor, uint32* _leafCount,
/haiku/src/kits/shared/
H A DColorQuantizer.cpp55 BColorQuantizer::BColorQuantizer(uint32 maxColors, uint32 bitsPerColor) argument
60 fBitsPerColor(bitsPerColor)
152 uint32 bitsPerColor, uint32 level, uint32* _leafCount,
160 *_node = _CreateNode(level, bitsPerColor, _leafCount, reducibleNodes);
175 _AddColor(&((*_node)->child[index]), r, g, b, a, bitsPerColor,
182 BColorQuantizer::_CreateNode(uint32 level, uint32 bitsPerColor, argument
190 node->isLeaf = (level == bitsPerColor) ? true : false;
202 BColorQuantizer::_ReduceTree(uint32 bitsPerColor, uint32* _leafCount, argument
205 int i = bitsPerColor - 1;
151 _AddColor(Node** _node, uint8 r, uint8 g, uint8 b, uint8 a, uint32 bitsPerColor, uint32 level, uint32* _leafCount, Node** reducibleNodes) argument
/haiku/src/add-ons/accelerants/radeon_hd/
H A Dpll.cpp813 uint32 bitsPerColor = 8; local
885 switch (bitsPerColor) {
919 switch (bitsPerColor) {
950 switch (bitsPerColor) {
H A Dencoder.cpp1033 uint32 bitsPerColor = 8; local
1034 switch (bitsPerColor) {

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