Searched refs:bitsPerColor (Results 1 - 4 of 4) sorted by relevance
/haiku/headers/private/shared/ |
H A D | ColorQuantizer.h | 46 uint32 bitsPerColor); 60 uint8 a, uint32 bitsPerColor, uint32 level, 62 Node* _CreateNode(uint32 level, uint32 bitsPerColor, 64 void _ReduceTree(uint32 bitsPerColor, uint32* _leafCount,
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/haiku/src/kits/shared/ |
H A D | ColorQuantizer.cpp | 55 BColorQuantizer::BColorQuantizer(uint32 maxColors, uint32 bitsPerColor) argument 60 fBitsPerColor(bitsPerColor) 152 uint32 bitsPerColor, uint32 level, uint32* _leafCount, 160 *_node = _CreateNode(level, bitsPerColor, _leafCount, reducibleNodes); 175 _AddColor(&((*_node)->child[index]), r, g, b, a, bitsPerColor, 182 BColorQuantizer::_CreateNode(uint32 level, uint32 bitsPerColor, argument 190 node->isLeaf = (level == bitsPerColor) ? true : false; 202 BColorQuantizer::_ReduceTree(uint32 bitsPerColor, uint32* _leafCount, argument 205 int i = bitsPerColor - 1; 151 _AddColor(Node** _node, uint8 r, uint8 g, uint8 b, uint8 a, uint32 bitsPerColor, uint32 level, uint32* _leafCount, Node** reducibleNodes) argument
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/haiku/src/add-ons/accelerants/radeon_hd/ |
H A D | pll.cpp | 813 uint32 bitsPerColor = 8; local 885 switch (bitsPerColor) { 919 switch (bitsPerColor) { 950 switch (bitsPerColor) {
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H A D | encoder.cpp | 1033 uint32 bitsPerColor = 8; local 1034 switch (bitsPerColor) {
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