Searched refs:and_out2 (Results 1 - 2 of 2) sorted by relevance

/haiku/src/add-ons/accelerants/skeleton/engine/
H A Dinfo.c928 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local
1173 and_out2 = *((uint8*)(&(rom[*adress])));
1178 index, reg2, and_out2));
1194 byte &= (uint8)and_out2;
1748 uint32 reg, and_out, and_out2, offset32; local
1757 and_out2 = *((uint8*)(&(rom[(data + 7)])));
1767 byte &= (uint8)and_out2;
1771 and_out2, byte2));
/haiku/src/add-ons/accelerants/nvidia/engine/
H A Dnv_info.c1015 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local
1260 and_out2 = *((uint8*)(&(rom[*adress])));
1265 index, reg2, and_out2));
1281 byte &= (uint8)and_out2;
1835 uint32 reg, and_out, and_out2, offset32; local
1844 and_out2 = *((uint8*)(&(rom[(data + 7)])));
1854 byte &= (uint8)and_out2;
1858 and_out2, byte2));

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