Searched refs:and_out2 (Results 1 - 2 of 2) sorted by relevance
/haiku/src/add-ons/accelerants/skeleton/engine/ |
H A D | info.c | 928 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local 1173 and_out2 = *((uint8*)(&(rom[*adress]))); 1178 index, reg2, and_out2)); 1194 byte &= (uint8)and_out2; 1748 uint32 reg, and_out, and_out2, offset32; local 1757 and_out2 = *((uint8*)(&(rom[(data + 7)]))); 1767 byte &= (uint8)and_out2; 1771 and_out2, byte2));
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/haiku/src/add-ons/accelerants/nvidia/engine/ |
H A D | nv_info.c | 1015 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local 1260 and_out2 = *((uint8*)(&(rom[*adress]))); 1265 index, reg2, and_out2)); 1281 byte &= (uint8)and_out2; 1835 uint32 reg, and_out, and_out2, offset32; local 1844 and_out2 = *((uint8*)(&(rom[(data + 7)]))); 1854 byte &= (uint8)and_out2; 1858 and_out2, byte2));
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