Searched refs:and_out (Results 1 - 2 of 2) sorted by relevance
/haiku/src/add-ons/accelerants/skeleton/engine/ |
H A D | info.c | 416 uint32 reg, data, data2, and_out, or_in; local 530 and_out = *((uint8*)(&(rom[adress]))); 535 reg, and_out, or_in)); 540 byte &= (uint8)and_out; 558 and_out = *((uint8*)(&(rom[adress]))); 562 data &= (uint32)and_out; 564 and_out, byte)); 589 and_out = *((uint32*)(&(rom[adress]))); 594 reg, and_out, or_in)); 598 data &= and_out; 928 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local 1748 uint32 reg, and_out, and_out2, offset32; local [all...] |
/haiku/src/add-ons/accelerants/nvidia/engine/ |
H A D | nv_info.c | 428 uint32 reg, data, data2, and_out, or_in; local 542 and_out = *((uint8*)(&(rom[adress]))); 547 reg, and_out, or_in)); 552 byte &= (uint8)and_out; 570 and_out = *((uint8*)(&(rom[adress]))); 574 data &= (uint32)and_out; 576 and_out, byte)); 601 and_out = *((uint32*)(&(rom[adress]))); 606 reg, and_out, or_in)); 610 data &= and_out; 1015 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local 1835 uint32 reg, and_out, and_out2, offset32; local [all...] |
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