Searched refs:and_out (Results 1 - 2 of 2) sorted by relevance

/haiku/src/add-ons/accelerants/skeleton/engine/
H A Dinfo.c416 uint32 reg, data, data2, and_out, or_in; local
530 and_out = *((uint8*)(&(rom[adress])));
535 reg, and_out, or_in));
540 byte &= (uint8)and_out;
558 and_out = *((uint8*)(&(rom[adress])));
562 data &= (uint32)and_out;
564 and_out, byte));
589 and_out = *((uint32*)(&(rom[adress])));
594 reg, and_out, or_in));
598 data &= and_out;
928 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local
1748 uint32 reg, and_out, and_out2, offset32; local
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/haiku/src/add-ons/accelerants/nvidia/engine/
H A Dnv_info.c428 uint32 reg, data, data2, and_out, or_in; local
542 and_out = *((uint8*)(&(rom[adress])));
547 reg, and_out, or_in));
552 byte &= (uint8)and_out;
570 and_out = *((uint8*)(&(rom[adress])));
574 data &= (uint32)and_out;
576 and_out, byte));
601 and_out = *((uint32*)(&(rom[adress])));
606 reg, and_out, or_in));
610 data &= and_out;
1015 uint32 reg, reg2, data, data2, and_out, and_out2, or_in, or_in2, safe32, offset32, size32; local
1835 uint32 reg, and_out, and_out2, offset32; local
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