Searched refs:_gs_ramp (Results 1 - 5 of 5) sorted by relevance

/haiku/src/kits/game/
H A DGSUtility.h34 struct _gs_ramp struct
50 _gs_ramp* InitRamp(float* value, float set, float frames, bigtime_t duration);
51 bool ChangeRamp(_gs_ramp* ramp);
H A DGSUtility.cpp18 _gs_ramp*
25 _gs_ramp* ramp = new (std::nothrow) _gs_ramp;
44 ChangeRamp(_gs_ramp* ramp)
H A DGameSoundBuffer.h19 struct _gs_ramp;
78 _gs_ramp* fGainRamp;
79 _gs_ramp* fPanRamp;
H A DFileGameSound.cpp37 FillBuffer(_gs_ramp* ramp, T* dest, const T* src, size_t* bytes)
/haiku/headers/os/game/
H A DFileGameSound.h19 struct _gs_ramp;
104 _gs_ramp* fPausing;

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