Searched refs:_IsKeyPressed (Results 1 - 4 of 4) sorted by relevance
/haiku/src/add-ons/input_server/devices/virtio/ |
H A D | VirtioInputDevice.cpp | 405 KeyboardHandler::_IsKeyPressed(const KeyboardState &state, uint32 key) function in class:KeyboardHandler 519 if (_IsKeyPressed(fNewState, fKeyMap->left_shift_key)) 521 if (_IsKeyPressed(fNewState, fKeyMap->right_shift_key)) 523 if (_IsKeyPressed(fNewState, fKeyMap->left_command_key)) 525 if (_IsKeyPressed(fNewState, fKeyMap->right_command_key)) 527 if (_IsKeyPressed(fNewState, fKeyMap->left_control_key)) 529 if (_IsKeyPressed(fNewState, fKeyMap->right_control_key)) 531 if (_IsKeyPressed(fNewState, fKeyMap->caps_key)) 533 if (_IsKeyPressed(fNewState, fKeyMap->scroll_key)) 535 if (_IsKeyPressed(fNewStat [all...] |
H A D | VirtioInputDevice.h | 98 static bool _IsKeyPressed(const KeyboardState& state,
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/haiku/src/preferences/keymap/ |
H A D | KeyboardLayoutView.h | 87 bool _IsKeyPressed(uint32 code);
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H A D | KeyboardLayoutView.cpp | 516 _IsKeyPressed(key->code)); 1064 KeyboardLayoutView::_IsKeyPressed(uint32 code) function in class:KeyboardLayoutView
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