Searched refs:StartPlaying (Results 1 - 22 of 22) sorted by relevance

/haiku/src/tests/kits/game/push_game_sound_test/
H A Dpush_game_sound_triangle.cpp74 if (pushGameSound.StartPlaying() != B_OK) {
H A Dpush_game_sound_sine.cpp70 if (pushGameSound.StartPlaying() != B_OK) {
H A Dpush_game_sound_test.cpp116 if (pushGameSound.StartPlaying() != B_OK) {
/haiku/src/kits/game/
H A DGameSoundDevice.h64 virtual status_t StartPlaying(gs_id sound);
H A DGameSoundBuffer.h37 status_t StartPlaying();
H A DGameProducer.h116 status_t StartPlaying(GameSoundBuffer* sound);
H A DGameSoundDevice.cpp233 BGameSoundDevice::StartPlaying(gs_id sound) function in class:BGameSoundDevice
240 return fSounds[sound - 1]->StartPlaying();
H A DGameSound.cpp91 BGameSound::StartPlaying() function in class:BGameSound
93 fDevice->StartPlaying(fSound);
H A DFileGameSound.cpp142 BFileGameSound::StartPlaying() function in class:BFileGameSound
149 return BStreamingGameSound::StartPlaying();
H A DGameSoundBuffer.cpp429 GameSoundBuffer::StartPlaying() function in class:GameSoundBuffer
/haiku/headers/os/media/
H A DSoundPlayer.h97 play_id StartPlaying(BSound* sound,
99 play_id StartPlaying(BSound* sound,
/haiku/src/tests/kits/media/playsound/
H A Dplaysound.cpp135 err = snd.StartPlaying();
/haiku/headers/os/game/
H A DFileGameSound.h41 virtual status_t StartPlaying();
H A DGameSound.h27 virtual status_t StartPlaying();
/haiku/src/tests/kits/game/simple_game_sound_test/
H A DSimpleSoundTest.cpp177 fSound->StartPlaying();
/haiku/src/kits/media/
H A DSoundPlayer.cpp440 BSoundPlayer::StartPlaying(BSound* sound, bigtime_t atTime) function in class:BSoundPlayer
442 return StartPlaying(sound, atTime, 1.0);
447 BSoundPlayer::StartPlaying(BSound* sound, bigtime_t atTime, float withVolume) function in class:BSoundPlayer
/haiku/src/apps/mediaplayer/media_node_framework/
H A DPlaybackManager.h68 void StartPlaying(bool atBeginning = false);
H A DPlaybackManager.cpp287 PlaybackManager::StartPlaying(bool atBeginning) function in class:PlaybackManager
289 TRACE("PlaybackManager::StartPlaying()\n");
/haiku/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.cpp146 status_t playerror = fileSound -> StartPlaying();
/haiku/src/apps/mediaplayer/
H A DController.cpp250 StartPlaying(true);
364 StartPlaying(true);
643 StartPlaying();
/haiku/src/tests/kits/midi/synth_file_reader/
H A DSynthFileReader.cpp407 s->StartPlaying();
/haiku/src/preferences/sounds/
H A DHWindow.cpp193 fPlayer->StartPlaying();

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