Searched refs:Signal (Results 1 - 14 of 14) sorted by relevance

/haiku/headers/private/kernel/
H A Dksignal.h77 struct Signal : KernelReferenceable, DoublyLinkedListLinkImpl<Signal> { struct in namespace:BKernel
79 Signal();
81 Signal(const Signal& other);
82 Signal(uint32 number, int32 signalCode,
84 virtual ~Signal();
86 static status_t CreateQueuable(const Signal& signal,
88 Signal*& _signalToQueue);
171 void AddSignal(Signal* signa
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H A Dthread_types.h353 void AddPendingSignal(Signal* signal)
357 void RemovePendingSignal(Signal* signal)
365 inline Signal* DequeuePendingSignal(sigset_t nonBlocked,
366 Signal& buffer);
600 void AddPendingSignal(Signal* signal)
604 void RemovePendingSignal(Signal* signal)
612 inline Signal* DequeuePendingSignal(sigset_t nonBlocked,
613 Signal& buffer);
744 inline Signal*
745 Team::DequeuePendingSignal(sigset_t nonBlocked, Signal
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H A Dteam.h49 Signal* signal);
/haiku/headers/private/debugger/model/
H A DSignalInfo.h25 int Signal() const { return fSignal; } function in class:SignalInfo
H A DTeam.h246 // service methods for Signal Disposition settings
399 int32 Signal() const { return fSignal; } function in class:Team::CustomSignalDispositionEvent
/haiku/src/system/kernel/
H A Dsignal.cpp154 SignalHandledCaller(Signal* signal)
174 Signal* fSignal;
220 // #pragma mark - Signal
223 Signal::Signal() function in class:Signal
231 Signal::Signal(const Signal& other) function in class:Signal
248 Signal::Signal(uint3 function in class:Signal
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H A DUserEvent.cpp26 struct SignalEvent::EventSignal : Signal {
30 Signal(number, signalCode, errorCode, sendingProcess),
50 Signal::Handled();
H A Dthread.cpp1548 Signal signal(SIGSTOP, SI_USER, B_OK, team_get_kernel_team()->id);
2161 Signal childSignal(SIGCHLD, team->exit.reason, B_OK, team->id);
2176 Signal groupSignal(SIGHUP, SI_USER, B_OK, team->id);
3083 Signal signal(number, signalCode, errorCode, currentThread->team->id);
3118 Signal signal(SIGKILLTHR, SI_USER, B_OK, team->id);
H A Dteam.cpp308 SetJobControlState(team_id team, job_control_state newState, Signal* signal)
801 // We are supposed to keep pending signals. Signal actions shall be reset
2782 Signal signal(SIGHUP, SI_USER, B_OK, currentThread->team->id);
3083 Signal signal(SIGTTOU, SI_USER, B_OK, team->id);
3272 Signal signal(SIGKILLTHR, SI_USER, B_OK, team->id);
3423 Signal* signal)
4378 Signal signal(SIGKILL, SI_USER, B_OK, team->id);
/haiku/src/apps/debugger/user_interface/gui/team_settings_window/
H A DSignalsConfigView.cpp329 message.AddInt32("signal", event.Signal());
341 message.AddInt32("signal", event.Signal());
393 fDispositionExceptions->AddColumn(new StringTableColumn(0, "Signal",
/haiku/src/system/kernel/arch/x86/
H A Darch_int.cpp200 Signal signal(signalNumber, signalCode, signalError,
/haiku/src/system/kernel/arch/riscv64/
H A Darch_int.cpp270 Signal signal(signalNumber, signalCode, signalError,
/haiku/src/kits/debugger/controllers/
H A DThreadHandler.cpp256 int32 signal = info.Signal();
/haiku/src/system/kernel/vm/
H A Dvm.cpp4642 Signal signal(SIGSEGV,

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