/haiku/headers/private/kernel/ |
H A D | ksignal.h | 77 struct Signal : KernelReferenceable, DoublyLinkedListLinkImpl<Signal> { struct in namespace:BKernel 79 Signal(); 81 Signal(const Signal& other); 82 Signal(uint32 number, int32 signalCode, 84 virtual ~Signal(); 86 static status_t CreateQueuable(const Signal& signal, 88 Signal*& _signalToQueue); 171 void AddSignal(Signal* signa [all...] |
H A D | thread_types.h | 353 void AddPendingSignal(Signal* signal) 357 void RemovePendingSignal(Signal* signal) 365 inline Signal* DequeuePendingSignal(sigset_t nonBlocked, 366 Signal& buffer); 600 void AddPendingSignal(Signal* signal) 604 void RemovePendingSignal(Signal* signal) 612 inline Signal* DequeuePendingSignal(sigset_t nonBlocked, 613 Signal& buffer); 744 inline Signal* 745 Team::DequeuePendingSignal(sigset_t nonBlocked, Signal [all...] |
H A D | team.h | 49 Signal* signal);
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/haiku/headers/private/debugger/model/ |
H A D | SignalInfo.h | 25 int Signal() const { return fSignal; } function in class:SignalInfo
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H A D | Team.h | 246 // service methods for Signal Disposition settings 399 int32 Signal() const { return fSignal; } function in class:Team::CustomSignalDispositionEvent
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/haiku/src/system/kernel/ |
H A D | signal.cpp | 154 SignalHandledCaller(Signal* signal) 174 Signal* fSignal; 220 // #pragma mark - Signal 223 Signal::Signal() function in class:Signal 231 Signal::Signal(const Signal& other) function in class:Signal 248 Signal::Signal(uint3 function in class:Signal [all...] |
H A D | UserEvent.cpp | 26 struct SignalEvent::EventSignal : Signal { 30 Signal(number, signalCode, errorCode, sendingProcess), 50 Signal::Handled();
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H A D | thread.cpp | 1548 Signal signal(SIGSTOP, SI_USER, B_OK, team_get_kernel_team()->id); 2161 Signal childSignal(SIGCHLD, team->exit.reason, B_OK, team->id); 2176 Signal groupSignal(SIGHUP, SI_USER, B_OK, team->id); 3083 Signal signal(number, signalCode, errorCode, currentThread->team->id); 3118 Signal signal(SIGKILLTHR, SI_USER, B_OK, team->id);
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H A D | team.cpp | 308 SetJobControlState(team_id team, job_control_state newState, Signal* signal) 801 // We are supposed to keep pending signals. Signal actions shall be reset 2782 Signal signal(SIGHUP, SI_USER, B_OK, currentThread->team->id); 3083 Signal signal(SIGTTOU, SI_USER, B_OK, team->id); 3272 Signal signal(SIGKILLTHR, SI_USER, B_OK, team->id); 3423 Signal* signal) 4378 Signal signal(SIGKILL, SI_USER, B_OK, team->id);
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/haiku/src/apps/debugger/user_interface/gui/team_settings_window/ |
H A D | SignalsConfigView.cpp | 329 message.AddInt32("signal", event.Signal()); 341 message.AddInt32("signal", event.Signal()); 393 fDispositionExceptions->AddColumn(new StringTableColumn(0, "Signal",
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/haiku/src/system/kernel/arch/x86/ |
H A D | arch_int.cpp | 200 Signal signal(signalNumber, signalCode, signalError,
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/haiku/src/system/kernel/arch/riscv64/ |
H A D | arch_int.cpp | 270 Signal signal(signalNumber, signalCode, signalError,
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/haiku/src/kits/debugger/controllers/ |
H A D | ThreadHandler.cpp | 256 int32 signal = info.Signal();
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/haiku/src/system/kernel/vm/ |
H A D | vm.cpp | 4642 Signal signal(SIGSEGV,
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