Searched refs:LoadRGB4 (Results 1 - 2 of 2) sorted by relevance
/haiku/src/system/boot/platform/amiga_m68k/ |
H A D | console.cpp | 667 LoadRGB4(&gScreen->ViewPort, kPalette, 16);
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H A D | rom_calls.h | 1286 #define LoadRGB4(par1, par2, last) \ macro 1287 LP3NR(0xc0, LoadRGB4, struct ViewPort *, par1, a0, const uint16 *, par2, a1, long, last, d0, \
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