Searched refs:IsWatched (Results 1 - 8 of 8) sorted by relevance

/haiku/src/tests/kits/app/bhandler/
H A DIsWatchedTest.cpp21 IsWatched()
27 CPPUNIT_ASSERT(!fHandler.IsWatched());
31 IsWatched()
42 CPPUNIT_ASSERT(fHandler.IsWatched() == true);
46 CPPUNIT_ASSERT(fHandler.IsWatched() == false);
52 TestSuite* SuiteOfTests = new TestSuite("BHandler::IsWatched");
/haiku/src/preferences/time/
H A DBaseView.cpp36 if (IsWatched())
/haiku/headers/os/app/
H A DHandler.h82 bool IsWatched() const;
/haiku/src/kits/interface/
H A DControl.cpp423 if (!IsWatched())
433 // ToDo: is this correct? If message == NULL (even if IsWatched()), we always return B_BAD_VALUE
H A DMenuItem.cpp604 if (!fSuper->IsWatched())
H A DListView.cpp1326 if (!IsWatched())
/haiku/src/kits/app/
H A DHandler.cpp615 BHandler::IsWatched() const function in class:BHandler
/haiku/src/kits/shared/
H A DCalendarView.cpp315 if (!IsWatched())

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