Searched refs:IsPlaying (Results 1 - 24 of 24) sorted by relevance

/haiku/src/servers/media_addon/
H A DMediaFilePlayer.h30 bool IsPlaying();
H A DMediaFilePlayer.cpp137 MediaFilePlayer::IsPlaying() function in class:MediaFilePlayer
/haiku/headers/os/midi/
H A DSamples.h28 bool IsPlaying(void) const;
/haiku/src/kits/midi/
H A DSamples.cpp84 bool BSamples::IsPlaying(void) const function in class:BSamples
/haiku/src/kits/game/
H A DGameSoundDevice.cpp238 if (!fSounds[sound - 1]->IsPlaying()) {
254 if (fSounds[sound - 1]->IsPlaying()) {
265 BGameSoundDevice::IsPlaying(gs_id sound) function in class:BGameSoundDevice
269 return fSounds[sound - 1]->IsPlaying();
H A DGameSoundDevice.h63 virtual bool IsPlaying(gs_id sound);
H A DGameSoundBuffer.h39 bool IsPlaying();
H A DGameProducer.h118 bool IsPlaying(GameSoundBuffer* sound) const;
H A DGameSound.cpp99 BGameSound::IsPlaying() function in class:BGameSound
101 return fDevice->IsPlaying(fSound);
H A DFileGameSound.cpp145 if (IsPlaying())
176 if (!IsPlaying())
H A DGameSoundBuffer.cpp471 GameSoundBuffer::IsPlaying() function in class:GameSoundBuffer
/haiku/src/tests/kits/media/playsound/
H A Dplaysound.cpp141 while (snd.IsPlaying() && !interrupted)
/haiku/headers/os/media/
H A DSoundPlayer.h103 bool IsPlaying(play_id id);
/haiku/src/kits/media/
H A DSoundPlayNode.h29 bool IsPlaying();
H A DSoundPlayer.cpp254 for (tries = 250; fPlayerNode->IsPlaying() && tries != 0; tries--)
502 BSoundPlayer::IsPlaying(play_id id) function in class:BSoundPlayer
H A DSoundPlayNode.cpp58 SoundPlayNode::IsPlaying() function in class:BPrivate::SoundPlayNode
/haiku/src/preferences/sounds/
H A DHWindow.cpp203 if (fPlayer->IsPlaying()) {
356 if (fPlayer->IsPlaying())
/haiku/src/apps/mediaplayer/media_node_framework/
H A DPlaybackManager.h72 bool IsPlaying() const;
H A DPlaybackManager.cpp327 PlaybackManager::IsPlaying() const function in class:PlaybackManager
/haiku/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.cpp270 if (fileSound != 0 && fileSound -> IsPlaying())
/haiku/headers/os/game/
H A DGameSound.h28 virtual bool IsPlaying();
/haiku/src/apps/mediaplayer/playlist/
H A DPlaylistListView.cpp465 if (frames != 0 && !fController->IsPlaying()) {
/haiku/src/apps/mediaplayer/
H A DController.cpp671 fAutoplay = IsPlaying() || fAutoplaySetting;
H A DMainWin.cpp136 { "IsPlaying", { B_GET_PROPERTY },
581 result = reply.AddBool("result", fController->IsPlaying());
2721 if (frames != 0 && fHasVideo && !fController->IsPlaying()) {

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