Searched refs:B_URGENT_PRIORITY (Results 1 - 9 of 9) sorted by relevance

/haiku/src/servers/midi/
H A DPortDrivers.cpp54 _ReaderThread, tmp.String(), B_URGENT_PRIORITY, this);
/haiku/src/kits/media/
H A DMediaEventLooper.cpp58 fCurrentPriority(B_URGENT_PRIORITY),
59 fSetPriority(B_URGENT_PRIORITY),
H A DSoundPlayNode.cpp119 SetPriority(B_URGENT_PRIORITY);
/haiku/src/kits/midi/
H A DMidi.cpp163 _run_thread, "MidiRunThread", B_URGENT_PRIORITY, this);
/haiku/headers/os/kernel/
H A DOS.h330 #define B_URGENT_PRIORITY 110 macro
/haiku/src/system/kernel/slab/
H A DSlab.cpp1409 "object cache resizer", B_URGENT_PRIORITY, NULL);
/haiku/headers/private/fs_shell/
H A Dfssh_api_wrapper.h1178 #define B_URGENT_PRIORITY FSSH_B_URGENT_PRIORITY macro
/haiku/src/add-ons/kernel/busses/usb/
H A Dxhci.cpp521 B_URGENT_PRIORITY, (void *)this);
526 B_URGENT_PRIORITY - 1, (void *)this);
/haiku/src/system/kernel/
H A Dheap.cpp2168 B_URGENT_PRIORITY, NULL);

Completed in 107 milliseconds