Searched refs:BPushGameSound (Results 1 - 5 of 5) sorted by relevance

/haiku/src/kits/game/
H A DPushGameSound.cpp19 BPushGameSound::BPushGameSound(size_t inBufferFrameCount, function in class:BPushGameSound
39 BPushGameSound::BPushGameSound(BGameSoundDevice * device) function in class:BPushGameSound
52 BPushGameSound::~BPushGameSound()
59 BPushGameSound::lock_status
60 BPushGameSound::LockNextPage(void **out_pagePtr, size_t *out_pageSize)
88 BPushGameSound::UnlockPage(void *in_pagePtr)
94 BPushGameSound
[all...]
/haiku/headers/os/game/
H A DPushGameSound.h14 class BPushGameSound : public BStreamingGameSound { class in inherits:BStreamingGameSound
16 BPushGameSound(size_t inBufferFrameCount,
20 virtual ~BPushGameSound();
40 BPushGameSound(BGameSoundDevice* device);
53 BPushGameSound();
54 BPushGameSound(const BPushGameSound& other);
55 BPushGameSound& operator=(const BPushGameSound& other);
/haiku/src/tests/kits/game/push_game_sound_test/
H A Dpush_game_sound_triangle.cpp55 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat,
66 != BPushGameSound::lock_ok) {
H A Dpush_game_sound_sine.cpp53 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat,
64 != BPushGameSound::lock_ok) {
H A Dpush_game_sound_test.cpp99 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat,
110 != BPushGameSound::lock_ok) {

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