Lines Matching refs:BPushGameSound

19 BPushGameSound::BPushGameSound(size_t inBufferFrameCount,
39 BPushGameSound::BPushGameSound(BGameSoundDevice * device)
52 BPushGameSound::~BPushGameSound()
59 BPushGameSound::lock_status
60 BPushGameSound::LockNextPage(void **out_pagePtr, size_t *out_pageSize)
88 BPushGameSound::UnlockPage(void *in_pagePtr)
94 BPushGameSound::lock_status
95 BPushGameSound::LockForCyclic(void **out_basePtr, size_t *out_size)
104 BPushGameSound::UnlockCyclic()
111 BPushGameSound::CurrentPosition()
118 BPushGameSound::Clone() const
124 return new BPushGameSound(bufferFrameCount, &format, fPageCount, Device());
129 BPushGameSound::Perform(int32 selector, void *data)
136 BPushGameSound::SetParameters(size_t inBufferFrameCount,
144 BPushGameSound::SetStreamHook(void (*hook)(void * inCookie, void * inBuffer,
152 BPushGameSound::FillBuffer(void *inBuffer, size_t inByteCount)
185 BPushGameSound::BytesReady(size_t * bytes)
216 * BPushGameSound::BPushGameSound()
217 * BPushGameSound::BPushGameSound(const BPushGameSound &)
218 * BPushGameSound &BPushGameSound::operator=(const BPushGameSound &)
223 BPushGameSound::_Reserved_BPushGameSound_0(int32 arg, ...)
230 BPushGameSound::_Reserved_BPushGameSound_1(int32 arg, ...)
237 BPushGameSound::_Reserved_BPushGameSound_2(int32 arg, ...)
244 BPushGameSound::_Reserved_BPushGameSound_3(int32 arg, ...)
251 BPushGameSound::_Reserved_BPushGameSound_4(int32 arg, ...)
258 BPushGameSound::_Reserved_BPushGameSound_5(int32 arg, ...)
265 BPushGameSound::_Reserved_BPushGameSound_6(int32 arg, ...)
272 BPushGameSound::_Reserved_BPushGameSound_7(int32 arg, ...)
279 BPushGameSound::_Reserved_BPushGameSound_8(int32 arg, ...)
286 BPushGameSound::_Reserved_BPushGameSound_9(int32 arg, ...)
293 BPushGameSound::_Reserved_BPushGameSound_10(int32 arg, ...)
300 BPushGameSound::_Reserved_BPushGameSound_11(int32 arg, ...)
307 BPushGameSound::_Reserved_BPushGameSound_12(int32 arg, ...)
314 BPushGameSound::_Reserved_BPushGameSound_13(int32 arg, ...)
321 BPushGameSound::_Reserved_BPushGameSound_14(int32 arg, ...)
328 BPushGameSound::_Reserved_BPushGameSound_15(int32 arg, ...)
335 BPushGameSound::_Reserved_BPushGameSound_16(int32 arg, ...)
342 BPushGameSound::_Reserved_BPushGameSound_17(int32 arg, ...)
349 BPushGameSound::_Reserved_BPushGameSound_18(int32 arg, ...)
356 BPushGameSound::_Reserved_BPushGameSound_19(int32 arg, ...)
363 BPushGameSound::_Reserved_BPushGameSound_20(int32 arg, ...)
370 BPushGameSound::_Reserved_BPushGameSound_21(int32 arg, ...)
377 BPushGameSound::_Reserved_BPushGameSound_22(int32 arg, ...)
384 BPushGameSound::_Reserved_BPushGameSound_23(int32 arg, ...)