Searched refs:BPP8 (Results 1 - 22 of 22) sorted by relevance

/haiku/src/add-ons/accelerants/nvidia/
H A DSetDisplayMode.c139 head1_mode(BPP8, 1.0);
140 head1_depth(BPP8);
163 head2_mode(BPP8, 1.0);
164 head2_depth(BPP8);
250 case B_CMAP8: colour_depth1 = 8; colour_mode = BPP8; break;
/haiku/src/add-ons/accelerants/via/
H A DSetDisplayMode.c157 head1_mode(BPP8, 1.0);
158 head1_depth(BPP8);
181 // head2_mode(BPP8, 1.0);
182 // head2_depth(BPP8);
271 case B_CMAP8: colour_depth1 = 8; colour_mode = BPP8; break;
/haiku/src/add-ons/accelerants/neomagic/engine/
H A Dnm_proto.h77 enum{BPP8=0,BPP15=1,BPP16=2,BPP24=3}; enumerator in enum:__anon1218
H A Dnm_dac.c34 case BPP8:
H A Dnm_crtc.c369 case BPP8:
955 nm_crtc_depth(BPP8);
/haiku/src/add-ons/accelerants/neomagic/
H A DSetDisplayMode.c96 case B_CMAP8: colour_depth = 8; colour_mode = BPP8; break;
/haiku/src/add-ons/accelerants/skeleton/
H A DSetDisplayMode.c157 // head1_mode(BPP8, 1.0);
158 // head1_depth(BPP8);
181 // head2_mode(BPP8, 1.0);
182 // head2_depth(BPP8);
271 case B_CMAP8: colour_depth1 = 8; colour_mode = BPP8; break;
/haiku/src/add-ons/accelerants/skeleton/engine/
H A Dproto.h129 enum{BPP8 = 0, BPP15 = 1, BPP16 = 2, BPP24 = 3, BPP32 = 4}; enumerator in enum:__anon1292
H A Dcrtc.c440 case BPP8:
H A Dcrtc2.c423 case BPP8:
/haiku/src/add-ons/accelerants/matrox/engine/
H A Dmga_crtc2.c151 case BPP8:case BPP15:case BPP24:case BPP32:default:
H A Dmga_proto.h131 BPP8 = 0, enumerator in enum:__anon1
H A Dmga_dac.c46 case BPP8:
103 case BPP8:
H A Dmga_crtc.c269 case BPP8:
/haiku/src/add-ons/accelerants/via/engine/
H A Dproto.h130 enum{BPP8 = 0, BPP15 = 1, BPP16 = 2, BPP24 = 3, BPP32 = 4}; enumerator in enum:__anon7
H A Dcrtc.c447 case BPP8:
H A Dcrtc2.c423 case BPP8:
H A Ddac.c72 if (mode == BPP8) return B_ERROR;
/haiku/src/add-ons/accelerants/nvidia/engine/
H A Dnv_proto.h197 enum{BPP8 = 0, BPP15 = 1, BPP16 = 2, BPP24 = 3, BPP32 = 4}; enumerator in enum:__anon6
H A Dnv_crtc.c566 case BPP8:
H A Dnv_crtc2.c549 case BPP8:
/haiku/src/add-ons/accelerants/matrox/
H A DSetDisplayMode.c324 colour_mode = BPP8;

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