/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | epri.h | 11 schar shroom; /* index in rooms */
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H A D | mkroom.h | 11 schar lx,hx,ly,hy; /* usually xchar, but hx may be -1 */ 12 schar rtype; /* type of room (zoo, throne, etc...) */ 13 schar rlit; /* is the room lit ? */ 14 schar doorct; /* door count */ 15 schar fdoor; /* index for the first door of the room */ 16 schar nsubrooms; /* number of subrooms */ 26 schar shdist; /* object placement type */
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H A D | eshk.h | 25 schar shoproom; /* index in rooms; set by inshop() */ 26 schar unused; /* to force alignment for stupid compilers */
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H A D | align.h | 8 typedef schar aligntyp; /* basic alignment type */
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H A D | lev.h | 33 schar dx, dy; /* the general direction of the bubble's movement */
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H A D | wintype.h | 16 schar a_schar;
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H A D | config.h | 235 * For example, both schar and uchar should be short ints on 256 * type schar: small signed integers (8 bits suffice) (eg. TOS) 258 * typedef char schar; 262 * typedef short int schar; 265 # define schar char macro 267 typedef signed char schar; typedef
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H A D | objclass.h | 80 schar oc_subtyp; 93 schar oc_delay; /* delay when using such an object */ 101 schar oc_wsdam, oc_wldam; /* max small/large monster damage */ 102 schar oc_oc1, oc_oc2;
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H A D | permonst.h | 44 schar mlevel, /* base monster level */
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H A D | you.h | 234 schar dx, dy, dz; /* direction of move (or zap or ... ) */ 235 schar di; /* direction of FF */ 323 schar uluck, moreluck; /* luck and luck bonus */ 328 schar uhitinc; 329 schar udaminc; 330 schar uac;
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H A D | sp_lev.h | 63 schar peaceful, asleep; 71 schar curse_state; 185 schar filling;
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H A D | global.h | 54 typedef schar xchar; 89 # define SCHAR_P schar
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | epri.h | 11 schar shroom; /* index in rooms */
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H A D | mkroom.h | 11 schar lx,hx,ly,hy; /* usually xchar, but hx may be -1 */ 12 schar rtype; /* type of room (zoo, throne, etc...) */ 13 schar rlit; /* is the room lit ? */ 14 schar doorct; /* door count */ 15 schar fdoor; /* index for the first door of the room */ 16 schar nsubrooms; /* number of subrooms */ 26 schar shdist; /* object placement type */
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H A D | eshk.h | 25 schar shoproom; /* index in rooms; set by inshop() */ 26 schar unused; /* to force alignment for stupid compilers */
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H A D | align.h | 8 typedef schar aligntyp; /* basic alignment type */
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H A D | lev.h | 33 schar dx, dy; /* the general direction of the bubble's movement */
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H A D | wintype.h | 16 schar a_schar;
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H A D | config.h | 235 * For example, both schar and uchar should be short ints on 256 * type schar: small signed integers (8 bits suffice) (eg. TOS) 258 * typedef char schar; 262 * typedef short int schar; 265 # define schar char macro 267 typedef signed char schar; typedef
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H A D | objclass.h | 80 schar oc_subtyp; 93 schar oc_delay; /* delay when using such an object */ 101 schar oc_wsdam, oc_wldam; /* max small/large monster damage */ 102 schar oc_oc1, oc_oc2;
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H A D | permonst.h | 44 schar mlevel, /* base monster level */
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H A D | you.h | 234 schar dx, dy, dz; /* direction of move (or zap or ... ) */ 235 schar di; /* direction of FF */ 323 schar uluck, moreluck; /* luck and luck bonus */ 328 schar uhitinc; 329 schar udaminc; 330 schar uac;
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H A D | sp_lev.h | 63 schar peaceful, asleep; 71 schar curse_state; 185 schar filling;
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | mkmap.c | 13 STATIC_DCL schar FDECL(get_map,(int,int,SCHAR_P)); 29 schar bg_typ; 40 schar bg_typ, fg_typ; 57 STATIC_OVL schar 60 schar bg_typ; 74 schar bg_typ, fg_typ; 108 schar bg_typ, fg_typ; 132 schar bg_typ, fg_typ; 170 schar fg_typ = levl[sx][sy].typ; 269 schar bg_ty [all...] |
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | mkmap.c | 13 STATIC_DCL schar FDECL(get_map,(int,int,SCHAR_P)); 29 schar bg_typ; 40 schar bg_typ, fg_typ; 57 STATIC_OVL schar 60 schar bg_typ; 74 schar bg_typ, fg_typ; 108 schar bg_typ, fg_typ; 132 schar bg_typ, fg_typ; 170 schar fg_typ = levl[sx][sy].typ; 269 schar bg_ty [all...] |