Searched refs:mlevel (Results 1 - 25 of 34) sorted by relevance

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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/
H A Dpermonst.h44 schar mlevel, /* base monster level */ member in struct:permonst
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/
H A Dpermonst.h44 schar mlevel, /* base monster level */ member in struct:permonst
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Dmakemon.c921 /* We want low HP, but a high mlevel so they can attack well */
923 } else if (ptr->mlevel > 49) {
925 * the hit points are encoded in the mlevel in a somewhat strange
928 mtmp->mhpmax = mtmp->mhp = 2*(ptr->mlevel - 6);
1352 if (mons[first].mlevel != mons[first+1].mlevel)
1371 tmp = ptr->mlevel + mvitals[PM_WIZARD_OF_YENDOR].died;
1376 if((tmp = ptr->mlevel) > 49) return(50); /* "special" demons/devils */
1378 if(tmp2 < 0) tmp--; /* if mlevel > u.uz decrement tmp */
1381 tmp2 = (u.ulevel - ptr->mlevel); /* adjus
[all...]
H A Dbotl.c268 Sprintf(nb = eos(nb), " HD:%d", mons[u.umonnum].mlevel);
H A Dend.c992 if (mons[i].mlevel > max_lev) max_lev = mons[i].mlevel;
1010 if (mons[i].mlevel == lev && (nkilled = mvitals[i].died) > 0) {
H A Dsounds.c329 wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 18);
370 wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 12);
402 wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 6);
H A Dpline.c423 Upolyd ? mons[u.umonnum].mlevel : u.ulevel,
H A Dmhitu.c1594 lowerlimit = min((int)youmonst.data->mlevel, u.ulevel);
2464 tmp = d((int)olduasmon->mlevel+1, (int)olduasmon->mattk[i].damd);
2562 if (u.mhmax > ((youmonst.data->mlevel+1) * 8))
2623 mon->m_lev = youmonst.data->mlevel;
H A Dmondata.c367 if(!dmg) dmg = mdef->data->mlevel+1;
H A Dmon.c1512 tmp = d((int)mdat->mlevel+1, (int)mdat->mattk[i].damd);
2449 hpd = (mtmp->m_lev < 50) ? ((int)mtmp->m_lev)*8 : mdat->mlevel;
2454 mhp = (mtmp->m_lev < 50) ? ((int)mtmp->m_lev)*8 : mdat->mlevel;
H A Ddogmove.c201 if (grow && (int) mtmp->m_lev < (int)mtmp->data->mlevel + 15) {
H A Dmhitm.c1292 tmp = d((int)mddat->mlevel+1, (int)mddat->mattk[i].damd);
H A Dpolyself.c432 mlvl = (int)mons[mntmp].mlevel;
H A Dtimeout.c192 u.mtimedone = rnd(100*youmonst.data->mlevel + 1);
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Dmakemon.c921 /* We want low HP, but a high mlevel so they can attack well */
923 } else if (ptr->mlevel > 49) {
925 * the hit points are encoded in the mlevel in a somewhat strange
928 mtmp->mhpmax = mtmp->mhp = 2*(ptr->mlevel - 6);
1352 if (mons[first].mlevel != mons[first+1].mlevel)
1371 tmp = ptr->mlevel + mvitals[PM_WIZARD_OF_YENDOR].died;
1376 if((tmp = ptr->mlevel) > 49) return(50); /* "special" demons/devils */
1378 if(tmp2 < 0) tmp--; /* if mlevel > u.uz decrement tmp */
1381 tmp2 = (u.ulevel - ptr->mlevel); /* adjus
[all...]
H A Dbotl.c268 Sprintf(nb = eos(nb), " HD:%d", mons[u.umonnum].mlevel);
H A Dend.c992 if (mons[i].mlevel > max_lev) max_lev = mons[i].mlevel;
1010 if (mons[i].mlevel == lev && (nkilled = mvitals[i].died) > 0) {
H A Dsounds.c329 wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 18);
370 wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 12);
402 wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 6);
H A Dpline.c423 Upolyd ? mons[u.umonnum].mlevel : u.ulevel,
H A Dmhitu.c1594 lowerlimit = min((int)youmonst.data->mlevel, u.ulevel);
2464 tmp = d((int)olduasmon->mlevel+1, (int)olduasmon->mattk[i].damd);
2562 if (u.mhmax > ((youmonst.data->mlevel+1) * 8))
2623 mon->m_lev = youmonst.data->mlevel;
H A Dmondata.c367 if(!dmg) dmg = mdef->data->mlevel+1;
H A Dmon.c1512 tmp = d((int)mdat->mlevel+1, (int)mdat->mattk[i].damd);
2449 hpd = (mtmp->m_lev < 50) ? ((int)mtmp->m_lev)*8 : mdat->mlevel;
2454 mhp = (mtmp->m_lev < 50) ? ((int)mtmp->m_lev)*8 : mdat->mlevel;
H A Ddogmove.c201 if (grow && (int) mtmp->m_lev < (int)mtmp->data->mlevel + 15) {
H A Dmhitm.c1292 tmp = d((int)mddat->mlevel+1, (int)mddat->mattk[i].damd);
H A Dpolyself.c432 mlvl = (int)mons[mntmp].mlevel;

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