/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/ |
H A D | objects.c | 34 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ 43 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ 45 prob, wt, cost, sdam, ldam, oc1, oc2, nut} 59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ 63 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ 69 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 70 #define BOW(name,app,kn,prob,wt,cost,hitbon,metal,sub,color) \ 74 wt, cost, 2, 2, hitbon, 0, wt, color ) 279 #define ARMOR(name,desc,kn,mgc,blk,power,prob,delay,wt,cost,a [all...] |
H A D | write.c | 6 STATIC_DCL int FDECL(cost,(struct obj *)); 12 cost(otmp) function 168 basecost = cost(new_obj); 175 /* we're really going to write now, so calculate cost
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H A D | mhitu.c | 2363 long cost; local 2366 cost = (long) rnd(LARGEST_INT) + 500L; 2368 cost = (long) rnd((int)u.ugold + 10) + 500L; 2370 cost /= 5L; 2371 if (!cost) cost = 1L; 2373 if (cost > u.ugold) cost = u.ugold; 2374 if (!cost) verbalize("It's on the house!"); 2377 noit_Monnam(mon), cost, currenc [all...] |
H A D | shk.c | 1569 "paid for %s at a cost of %ld gold piece%s.%s" : 2286 pline("%s will cost you %ld %s%s.", 2859 /* simpler hunger check, (2-4)*cost */ 2919 add_damage(x, y, cost) 2921 long cost; 2938 tmp_dam->cost += cost; 2945 tmp_dam->cost = cost; 3467 if (!tmp_dam->cost) 3648 long cost; local [all...] |
H A D | invent.c | 1596 xprname(obj, txt, let, dot, cost, quan) 1600 boolean dot; /* append period; (dot && cost => Iu) */ 1601 long cost; /* cost (for inventory of unpaid or expended items) */ 1622 if (cost != 0 || let == '*') { 1626 (txt ? txt : doname(obj)), cost, currency(cost)); 1882 long cost, totcost; local 1901 cost = totcost = 0; 1916 totcost += cost [all...] |
H A D | artifact.c | 296 /* Since almost every artifact is SPFX_RESTR, it doesn't cost 1453 else if (artilist[(int) otmp->oartifact].cost) 1454 return (artilist[(int) otmp->oartifact].cost);
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/ |
H A D | objects.c | 34 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ 43 # define OBJECT(obj,bits,prp,sym,prob,dly,wt,cost,sdam,ldam,oc1,oc2,nut,color) \ 45 prob, wt, cost, sdam, ldam, oc1, oc2, nut} 59 #define WEAPON(name,app,kn,mg,bi,prob,wt,cost,sdam,ldam,hitbon,typ,sub,metal,color) \ 63 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 64 #define PROJECTILE(name,app,kn,prob,wt,cost,sdam,ldam,hitbon,metal,sub,color) \ 69 wt, cost, sdam, ldam, hitbon, 0, wt, color ) 70 #define BOW(name,app,kn,prob,wt,cost,hitbon,metal,sub,color) \ 74 wt, cost, 2, 2, hitbon, 0, wt, color ) 279 #define ARMOR(name,desc,kn,mgc,blk,power,prob,delay,wt,cost,a [all...] |
H A D | write.c | 6 STATIC_DCL int FDECL(cost,(struct obj *)); 12 cost(otmp) function 168 basecost = cost(new_obj); 175 /* we're really going to write now, so calculate cost
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H A D | mhitu.c | 2363 long cost; local 2366 cost = (long) rnd(LARGEST_INT) + 500L; 2368 cost = (long) rnd((int)u.ugold + 10) + 500L; 2370 cost /= 5L; 2371 if (!cost) cost = 1L; 2373 if (cost > u.ugold) cost = u.ugold; 2374 if (!cost) verbalize("It's on the house!"); 2377 noit_Monnam(mon), cost, currenc [all...] |
H A D | shk.c | 1569 "paid for %s at a cost of %ld gold piece%s.%s" : 2286 pline("%s will cost you %ld %s%s.", 2859 /* simpler hunger check, (2-4)*cost */ 2919 add_damage(x, y, cost) 2921 long cost; 2938 tmp_dam->cost += cost; 2945 tmp_dam->cost = cost; 3467 if (!tmp_dam->cost) 3648 long cost; local [all...] |
H A D | invent.c | 1596 xprname(obj, txt, let, dot, cost, quan) 1600 boolean dot; /* append period; (dot && cost => Iu) */ 1601 long cost; /* cost (for inventory of unpaid or expended items) */ 1622 if (cost != 0 || let == '*') { 1626 (txt ? txt : doname(obj)), cost, currency(cost)); 1882 long cost, totcost; local 1901 cost = totcost = 0; 1916 totcost += cost [all...] |
H A D | artifact.c | 296 /* Since almost every artifact is SPFX_RESTR, it doesn't cost 1453 else if (artilist[(int) otmp->oartifact].cost) 1454 return (artilist[(int) otmp->oartifact].cost);
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/ |
H A D | artifact.h | 50 long cost; /* price when sold to hero (default 100 x base cost) */ member in struct:artifact
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H A D | artilist.h | 8 #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl,rac,cost) nam 14 #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl,rac,cost) \ 15 { typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost } 32 /* Artifact cost rationale: 33 * 1. The more useful the artifact, the better its cost.
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H A D | rm.h | 439 long when, cost; member in struct:damage
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/ |
H A D | artifact.h | 50 long cost; /* price when sold to hero (default 100 x base cost) */ member in struct:artifact
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H A D | artilist.h | 8 #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl,rac,cost) nam 14 #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl,rac,cost) \ 15 { typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost } 32 /* Artifact cost rationale: 33 * 1. The more useful the artifact, the better its cost.
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H A D | rm.h | 439 long when, cost; member in struct:damage
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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/doc/ |
H A D | Guidebook.tex | 3072 paltry cost of not getting on the high score list.
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/seL4-refos-master/apps/nethack/src/nethack-3.4.3/doc/ |
H A D | Guidebook.tex | 3072 paltry cost of not getting on the high score list.
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