Searched refs:p_login (Results 1 - 9 of 9) sorted by relevance

/openbsd-current/usr.bin/chpass/
H A Dchpass.h69 int p_login(char *, struct passwd *, ENTRY *);
70 int p_login(char *, struct passwd *, ENTRY *);
H A Dtable.c41 { "login", p_login, 1, 5, e1, },
H A Dfield.c48 p_login(char *p, struct passwd *pw, ENTRY *ep) function
/openbsd-current/games/phantasia/
H A Dphantstruct.h66 char p_login[LOGIN_NAME_MAX];/* login */ member in struct:player
H A Dgamesupport.c133 printw(" :Login %s\n", playerp->p_login);
198 && (ingameflag || strcmp(Login, playerp->p_login) != 0))
602 Other.p_name, Other.p_login, Other.p_level,
700 if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
718 strlcpy(sbuf.sb_login, Player.p_login,
H A Dmain.c196 strlcpy(Player.p_login, Login, LOGIN_NAME_MAX);
795 Other.p_login);
812 "%s Login: %s", Other.p_name, Other.p_login);
H A Dmisc.c928 Player.p_login, Player.p_level, how);
1362 playerp->p_login[0] = '\0';
H A Dinterplayer.c765 Other.p_login, descrstatus(&Other));
/openbsd-current/bin/ps/
H A Dprint.c232 if (kp->p_login[0]) {
234 mbswprint(kp->p_login, n, ve->next != NULL);

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